[common] tanks spawn types

This commit is contained in:
2018-02-02 20:53:26 +03:00
parent f9cb985059
commit 59cab68e3e
15 changed files with 202 additions and 52 deletions

View File

@@ -26,17 +26,28 @@ class Animate extends Bitmap {
}
}
private static var a = new BitmapData(1, 1);
public var playing(default, set):Bool;
private var frames:Array<BitmapData>;
public var frames(default, set):Array<BitmapData>;
private var index:Int;
public function new(frames:Array<BitmapData>) {
super(frames[0], PixelSnapping.AUTO, true);
this.frames = frames;
public function new(?frames:Array<BitmapData>) {
super(null, PixelSnapping.AUTO, true);
this.frames = frames == null ? [] : frames;
init();
instances.push(this);
}
public function set_frames(value:Array<BitmapData>):Array<BitmapData> {
if (value != null) {
frames = value;
bitmapData = frames[0];
index = 0;
}
return frames;
}
public function set_playing(value:Bool):Bool {
if (playing != value) {
playing = value;

View File

@@ -117,25 +117,34 @@ class BrickItem extends RenderItem<Brick, Shape> {
class TankItem extends RenderItem<Tank, Animate> {
private var type:String;
private var hits:Int;
public function new(value:Tank) {
super(value);
this.view = new Animate(getFrames().map(function(s) return Assets.getBitmapData(s)));
view = new Animate();
redraw();
}
override public function redraw():Void {
view.frames = getFrames().map(function(s) return Assets.getBitmapData(s));
}
private function getFrames():Array<String> {
var team = value.playerId.team;
var group = value.config.group;
var index = value.playerId.index;
if (group == 'human') group = 'player';
if (group == 'radiant') {
group = 'player';
if (team == 'radiant') {
index = 0;
}
if (group == 'dire') {
group = 'player';
if (team == 'dire') {
index = 1;
}
if (group == 'bot') index = 0;
if (team == 'human' || team == 'radiant' || team == 'dire') {
group = 'player';
}
if (team == 'bot') {
index = value.hits;
}
return [
'resources/images/tank/${group}/tank_${group.charAt(0)}${value.config.type}_${index}-0.png',
'resources/images/tank/${group}/tank_${group.charAt(0)}${value.config.type}_${index}-1.png',
@@ -145,8 +154,10 @@ class TankItem extends RenderItem<Tank, Animate> {
override public function update():Void {
super.update();
var t = value.config.type;
if (t != this.type) {
var h = value.hits;
if (t != this.type || h != this.hits) {
this.type = t;
this.hits = h;
redraw();
}
view.playing = (value.mx !=0 || value.my != 0);

View File

@@ -24,7 +24,7 @@ class LevelFrame extends VGroupView implements ViewBuilder implements LevelFrame
public function onShow():Void {
var state = Provider.get(GameState);
var c = ConfigBundle.get(state.type).levels;
var c = ConfigBundle.get(state.type).game.levels;
levels.data = [for (i in 0...c) i];
}