[common] tanks spawn types
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@@ -26,17 +26,28 @@ class Animate extends Bitmap {
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}
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}
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private static var a = new BitmapData(1, 1);
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public var playing(default, set):Bool;
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private var frames:Array<BitmapData>;
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public var frames(default, set):Array<BitmapData>;
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private var index:Int;
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public function new(frames:Array<BitmapData>) {
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super(frames[0], PixelSnapping.AUTO, true);
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this.frames = frames;
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public function new(?frames:Array<BitmapData>) {
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super(null, PixelSnapping.AUTO, true);
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this.frames = frames == null ? [] : frames;
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init();
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instances.push(this);
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}
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public function set_frames(value:Array<BitmapData>):Array<BitmapData> {
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if (value != null) {
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frames = value;
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bitmapData = frames[0];
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index = 0;
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}
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return frames;
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}
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public function set_playing(value:Bool):Bool {
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if (playing != value) {
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playing = value;
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@@ -117,25 +117,34 @@ class BrickItem extends RenderItem<Brick, Shape> {
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class TankItem extends RenderItem<Tank, Animate> {
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private var type:String;
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private var hits:Int;
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public function new(value:Tank) {
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super(value);
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this.view = new Animate(getFrames().map(function(s) return Assets.getBitmapData(s)));
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view = new Animate();
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redraw();
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}
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override public function redraw():Void {
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view.frames = getFrames().map(function(s) return Assets.getBitmapData(s));
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}
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private function getFrames():Array<String> {
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var team = value.playerId.team;
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var group = value.config.group;
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var index = value.playerId.index;
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if (group == 'human') group = 'player';
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if (group == 'radiant') {
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group = 'player';
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if (team == 'radiant') {
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index = 0;
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}
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if (group == 'dire') {
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group = 'player';
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if (team == 'dire') {
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index = 1;
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}
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if (group == 'bot') index = 0;
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if (team == 'human' || team == 'radiant' || team == 'dire') {
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group = 'player';
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}
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if (team == 'bot') {
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index = value.hits;
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}
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return [
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'resources/images/tank/${group}/tank_${group.charAt(0)}${value.config.type}_${index}-0.png',
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'resources/images/tank/${group}/tank_${group.charAt(0)}${value.config.type}_${index}-1.png',
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@@ -145,8 +154,10 @@ class TankItem extends RenderItem<Tank, Animate> {
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override public function update():Void {
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super.update();
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var t = value.config.type;
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if (t != this.type) {
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var h = value.hits;
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if (t != this.type || h != this.hits) {
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this.type = t;
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this.hits = h;
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redraw();
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}
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view.playing = (value.mx !=0 || value.my != 0);
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@@ -24,7 +24,7 @@ class LevelFrame extends VGroupView implements ViewBuilder implements LevelFrame
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public function onShow():Void {
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var state = Provider.get(GameState);
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var c = ConfigBundle.get(state.type).levels;
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var c = ConfigBundle.get(state.type).game.levels;
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levels.data = [for (i in 0...c) i];
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}
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@@ -1,4 +1,6 @@
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levels: 36
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game:
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levels: 36
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friendlyFire: false
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map:
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cellWidth: 22
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@@ -39,6 +41,10 @@ bricks:
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teams:
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- id: human
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spawnInterval: 0
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tanks:
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- group: human
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type: 0
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rate: 1
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points:
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- type: eagle
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index: -1
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@@ -57,6 +63,19 @@ teams:
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direction: top
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- id: bot
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spawnInterval: 3000
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tanks:
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- group: bot
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type: 0
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rate: 0.5
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- group: bot
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type: 1
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rate: 0.5
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- group: bot
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type: 2
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rate: 0.5
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- group: bot
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type: 3
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rate: 0.5
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points:
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- type: tank
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index: -1
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@@ -107,7 +126,7 @@ tanks:
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bullet:
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<<: *bullet
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speed: 9.0
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bullets: 3
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bullets: 2
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- type: 3
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width: 42
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@@ -159,4 +178,4 @@ tanks:
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speed: 8.0
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bullets: 1
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score: 400
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hits: 4
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hits: 3
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@@ -1,4 +1,6 @@
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levels: 36
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game:
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levels: 2
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friendlyFire: true
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map:
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cellWidth: 22
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@@ -36,8 +38,24 @@ bricks:
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layer: 2
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armor: 1
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team_tanks: &team_tanks
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tanks:
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- group: any
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type: 0
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rate: 0.25
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- group: any
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type: 1
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rate: 0.25
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- group: any
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type: 2
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rate: 0.25
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# - group: any
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# type: 3
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# rate: 0.25
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teams:
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- id: radiant
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- <<: *team_tanks
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id: radiant
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spawnInterval: 0
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points:
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- type: eagle
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@@ -49,28 +67,29 @@ teams:
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index: 0
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x: 0
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y: 0
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direction: top
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direction: right
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- type: tank
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index: 1
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x: 6
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y: 10
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direction: top
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direction: right
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- type: tank
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index: 2
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x: 6
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y: 16
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direction: top
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direction: right
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- type: tank
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index: 3
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x: 6
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y: 22
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direction: top
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direction: right
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- type: tank
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index: 4
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x: 10
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y: 28
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direction: top
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- id: dire
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direction: right
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- <<: *team_tanks
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id: dire
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spawnInterval: 0
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points:
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- type: eagle
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@@ -82,27 +101,27 @@ teams:
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index: 0
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x: 38
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y: 28
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direction: bottom
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direction: left
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- type: tank
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index: 1
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x: 32
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y: 18
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direction: bottom
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direction: left
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- type: tank
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index: 2
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x: 32
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y: 12
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direction: bottom
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direction: left
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- type: tank
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index: 3
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x: 32
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y: 6
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direction: bottom
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direction: left
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- type: tank
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index: 4
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x: 28
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y: 0
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direction: bottom
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direction: left
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bullet: &bullet
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@@ -112,7 +131,7 @@ bullet: &bullet
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piercing: 1
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tanks:
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radiant: &tanks
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any:
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- type: 0
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width: 36
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height: 36
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@@ -130,5 +149,22 @@ tanks:
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<<: *bullet
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speed: 8.5
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bullets: 1
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dire:
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- <<: *tanks
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- type: 2
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width: 40
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height: 36
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speed: 3.0
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bullet:
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<<: *bullet
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speed: 9.0
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bullets: 2
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- type: 3
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width: 42
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height: 38
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speed: 2.9
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bullet:
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<<: *bullet
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speed: 9.0
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piercing: 3
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bullets: 2
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30
src/client/resources/dota/levels/level001.txt
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30
src/client/resources/dota/levels/level001.txt
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@@ -0,0 +1,30 @@
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