[client] small fixes
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@@ -27,7 +27,7 @@ class Game {
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public var type(default, null):GameType;
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public var level(default, null):Int;
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public var players(default, null):Array<PlayerStart>;
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public var players(default, null):Array<PlayerType>;
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public var preset(default, null):GamePreset;
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public var teams(default, null):Map<TeamId, Team>;
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public var config(default, null):Config;
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@@ -133,7 +133,7 @@ class Game {
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}
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private function spawn(task:SpawnTask):Void {
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L.d(TAG, 'spawn(${task}');
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L.d(TAG, 'spawn(${task})');
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var team = getTeam(task.playerId.team);
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var player = getPlayer(task.playerId);
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player.tankId = 0;
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@@ -4,7 +4,7 @@ import ru.m.tankz.config.Config;
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import ru.m.tankz.bundle.IConfigBundle;
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import ru.m.tankz.Type;
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typedef PlayerStart = {
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typedef PlayerType = {
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var playerId: PlayerId;
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var control:ControlType;
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}
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@@ -15,11 +15,11 @@ class GameStart {
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public var type(default, default):GameType;
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public var presetId(default, default):PresetId;
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public var level(default, default):Int;
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public var players(default, default):Array<PlayerStart>;
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public var players(default, default):Array<PlayerType>;
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public var preset(get, null):GamePreset;
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public function new(type:GameType, presetId:PresetId, level:Int = 0, players:Array<PlayerStart> = null) {
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public function new(type:GameType, presetId:PresetId, level:Int = 0, players:Array<PlayerType> = null) {
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this.type = type;
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this.presetId = presetId;
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this.level = level;
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