[client] added AniamteBundle
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@@ -8,10 +8,12 @@ class Eagle extends Entity {
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public var team(default, null):TeamId;
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public var death(default, default):Bool;
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public var protect(default, null):Modificator;
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public function new(team:TeamId) {
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super(new Rectangle(0, 0, 44, 44));
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super(new Rectangle(0, 0, 44, 44)); // ToDo: hardcode size
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this.team = team;
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this.death = false;
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this.protect = new Modificator();
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}
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}
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@@ -57,7 +57,9 @@ class CollisionProcessor implements EngineListener {
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engine.destroy(bullet);
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case [EntityType.BULLET(bullet), EntityType.EAGLE(eagle)]:
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engine.destroy(bullet);
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eagle.death = true;
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if (!eagle.protect.active) {
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eagle.death = true;
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}
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case _:
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}
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}
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@@ -113,6 +113,7 @@ class Game implements EngineListener {
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var eaglePoint = team.spawner.getPoint('eagle');
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if (eaglePoint != null) {
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var eagle = new Eagle(team.id);
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team.eagleId = eagle.id;
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applyPoint(eagle, eaglePoint);
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engine.spawn(eagle);
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}
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@@ -249,6 +250,10 @@ class Game implements EngineListener {
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}
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case 'shovel':
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// ToDo: protect eagle/area
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var team:Team = teams[tank.playerId.team];
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if (team.eagleId > 0) {
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cast(engine.entities[team.eagleId], Eagle).protect.on(10);
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}
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case _:
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engine.destroy(tank); // :-D
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}
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@@ -12,6 +12,7 @@ class Team {
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public var players(default, null):Map<Int, Player>;
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public var life(default, default):Int;
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public var isAlive(get, null):Bool;
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public var eagleId(default, default):Int;
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public function new(config:TeamConfig, points:Array<SpawnPoint>) {
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this.id = config.id;
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