[common] add gun bonus
This commit is contained in:
@@ -52,12 +52,12 @@ class CollisionProcessor {
|
||||
// Nothing
|
||||
} else {
|
||||
if (!tank.protect.active) {
|
||||
if (tank.config.downgrade != null) {
|
||||
tank.config = engine.config.getTank(tank.config.downgrade);
|
||||
engine.change(tank, TYPE);
|
||||
} else if (tank.hits > 0) {
|
||||
if (tank.hits > 0) {
|
||||
tank.hits--;
|
||||
engine.change(tank, HIT);
|
||||
} else if (tank.config.downgrade != null) {
|
||||
tank.config = engine.config.getTank(tank.config.downgrade);
|
||||
engine.change(tank, TYPE);
|
||||
} else {
|
||||
engine.destroy(tank, bullet.tank.playerId);
|
||||
}
|
||||
|
||||
@@ -323,6 +323,16 @@ class Game extends GameDispatcher {
|
||||
eagle.protect.on(bonus.config.duration);
|
||||
engine.change(eagle, EntityChange.PROTECT);
|
||||
}
|
||||
case 'gun':
|
||||
if (tank.config.upgrade != null) {
|
||||
while (tank.config.upgrade != null) {
|
||||
tank.config = config.getTank(tank.config.upgrade);
|
||||
}
|
||||
engine.change(tank, EntityChange.TYPE);
|
||||
} else {
|
||||
tank.hits++;
|
||||
engine.change(tank, EntityChange.HIT);
|
||||
}
|
||||
case _:
|
||||
engine.destroy(tank); // :-D
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user