[work] update worklist
This commit is contained in:
36
WORK.md
36
WORK.md
@@ -1,23 +1,17 @@
|
||||
* bonuses
|
||||
* death game bonuses
|
||||
* death game bonus
|
||||
* tanks and bullets speed balancing
|
||||
* game series
|
||||
* clean player state on restart in classic type
|
||||
* network series
|
||||
* map packs
|
||||
* import in game
|
||||
* save imported in local storage
|
||||
* database
|
||||
* improve bots
|
||||
* A star
|
||||
* clean player state on restart in classic type
|
||||
* network series
|
||||
* map pack version (or hash)
|
||||
* bot upgrade
|
||||
* game config validate
|
||||
* additional weapon
|
||||
* mine z-order
|
||||
* spawn mine on tank back
|
||||
* check mine exist when spawn mine
|
||||
* double rocket
|
||||
* display count
|
||||
* bonus ammo
|
||||
* screen gamepad (button enabled, count label)
|
||||
* ui:
|
||||
* game frame layouts
|
||||
* mine z-order
|
||||
* mine spawn position
|
||||
* mine spawn on other mine
|
||||
* double rocket
|
||||
* display ammo count (panel)
|
||||
* display ammo count (screen gamepad)
|
||||
* bonus ammo
|
||||
* game panel rework
|
||||
* pause
|
||||
* game state: config, map, entities, players
|
||||
|
||||
@@ -119,6 +119,7 @@ const editor = new Project(
|
||||
],
|
||||
meta: {
|
||||
filename: 'editor',
|
||||
pack: 'ru.m.tankz.editor',
|
||||
width: 1024,
|
||||
height: 768,
|
||||
},
|
||||
|
||||
@@ -7,12 +7,14 @@ class Const {
|
||||
public static var FPS:Int;
|
||||
public static var BUILD:String;
|
||||
public static var VERSION:String;
|
||||
public static var NAME:String;
|
||||
public static var DEBUG:Bool;
|
||||
|
||||
public static function init():Void {
|
||||
FPS = Std.parseInt(Lib.current.stage.application.meta.get("fps"));
|
||||
BUILD = CompilationOption.get("build");
|
||||
VERSION = Lib.current.stage.application.meta.get("version");
|
||||
NAME = Lib.current.stage.application.meta.get("name");
|
||||
DEBUG = Capabilities.isDebugger;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,6 +20,7 @@ import ru.m.tankz.sound.SoundManager;
|
||||
|
||||
public function init():Void {
|
||||
resources.text.put('version', '${Const.VERSION}');
|
||||
resources.text.put('name', '${Const.NAME}');
|
||||
switcher = switcherView;
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ views:
|
||||
layout.hAlign: center
|
||||
views:
|
||||
- $type: haxework.view.form.LabelView
|
||||
text: Tank'z
|
||||
text: $r:text:name
|
||||
style: font
|
||||
font.size: 100
|
||||
geometry.margin.bottom: 30
|
||||
|
||||
@@ -63,19 +63,19 @@ abstract PlayerId(Array<Dynamic>) {
|
||||
}
|
||||
}
|
||||
|
||||
abstract PackId(Array<Dynamic>) {
|
||||
abstract PackId({type:GameType, name:String}) {
|
||||
public static inline var DEFAULT = "standard";
|
||||
|
||||
public var type(get, never):GameType;
|
||||
public var name(get, never):String;
|
||||
|
||||
public function new(type:GameType, name:String = DEFAULT) {
|
||||
this = [type, name];
|
||||
this = {type: type, name: name};
|
||||
}
|
||||
|
||||
private inline function get_type():GameType return this[0];
|
||||
private inline function get_type():GameType return this.type;
|
||||
|
||||
private inline function get_name():String return this[1];
|
||||
private inline function get_name():String return this.name;
|
||||
|
||||
@:from static public inline function fromArray(value:Array<Dynamic>):PackId {
|
||||
return new PackId(value[0], value[1]);
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user