[work] update worklist

This commit is contained in:
2019-10-17 21:36:46 +03:00
parent 8878a825b8
commit 4da06e52e5
8 changed files with 25 additions and 26 deletions

26
WORK.md
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@@ -1,23 +1,17 @@
* bonuses
* death game bonuses
* death game bonus
* tanks and bullets speed balancing
* game series
* clean player state on restart in classic type
* network series
* map packs
* import in game
* save imported in local storage
* database
* improve bots
* A star
* map pack version (or hash)
* bot upgrade
* game config validate
* additional weapon
* mine z-order
* spawn mine on tank back
* check mine exist when spawn mine
* mine spawn position
* mine spawn on other mine
* double rocket
* display count
* display ammo count (panel)
* display ammo count (screen gamepad)
* bonus ammo
* screen gamepad (button enabled, count label)
* ui:
* game frame layouts
* game panel rework
* pause
* game state: config, map, entities, players

1
gulp Symbolic link
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@@ -0,0 +1 @@
node_modules/.bin/gulp

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@@ -119,6 +119,7 @@ const editor = new Project(
],
meta: {
filename: 'editor',
pack: 'ru.m.tankz.editor',
width: 1024,
height: 768,
},

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@@ -7,12 +7,14 @@ class Const {
public static var FPS:Int;
public static var BUILD:String;
public static var VERSION:String;
public static var NAME:String;
public static var DEBUG:Bool;
public static function init():Void {
FPS = Std.parseInt(Lib.current.stage.application.meta.get("fps"));
BUILD = CompilationOption.get("build");
VERSION = Lib.current.stage.application.meta.get("version");
NAME = Lib.current.stage.application.meta.get("name");
DEBUG = Capabilities.isDebugger;
}
}

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@@ -20,6 +20,7 @@ import ru.m.tankz.sound.SoundManager;
public function init():Void {
resources.text.put('version', '${Const.VERSION}');
resources.text.put('name', '${Const.NAME}');
switcher = switcherView;
}

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@@ -10,7 +10,7 @@ views:
layout.hAlign: center
views:
- $type: haxework.view.form.LabelView
text: Tank'z
text: $r:text:name
style: font
font.size: 100
geometry.margin.bottom: 30

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@@ -63,19 +63,19 @@ abstract PlayerId(Array<Dynamic>) {
}
}
abstract PackId(Array<Dynamic>) {
abstract PackId({type:GameType, name:String}) {
public static inline var DEFAULT = "standard";
public var type(get, never):GameType;
public var name(get, never):String;
public function new(type:GameType, name:String = DEFAULT) {
this = [type, name];
this = {type: type, name: name};
}
private inline function get_type():GameType return this[0];
private inline function get_type():GameType return this.type;
private inline function get_name():String return this[1];
private inline function get_name():String return this.name;
@:from static public inline function fromArray(value:Array<Dynamic>):PackId {
return new PackId(value[0], value[1]);