[common] game update

This commit is contained in:
2019-03-14 17:49:47 +03:00
parent 8ea862a118
commit 426b2718bb
14 changed files with 97 additions and 48 deletions

View File

@@ -15,15 +15,15 @@ import ru.m.tankz.preset.ClassicGame;
public var game:Game;
private function updateViews():Void {
bot.live.text = '${game.teams[ClassicGame.BOT].life}';
player1.live.text = '${game.teams[ClassicGame.HUMAN].players[0].state.life}';
player1.score.text = '${game.teams[ClassicGame.HUMAN].players[0].state.score}';
bot.live = game.teams[ClassicGame.BOT].life;
player1.live = game.teams[ClassicGame.HUMAN].players[0].state.life;
player1.score = game.teams[ClassicGame.HUMAN].players[0].state.score;
if (game.teams[ClassicGame.HUMAN].players[1] != null) {
player2.live.text = '${game.teams[ClassicGame.HUMAN].players[1].state.life}';
player2.score.text = '${game.teams[ClassicGame.HUMAN].players[1].state.score}';
player2.visible = true;
player2.live = game.teams[ClassicGame.HUMAN].players[1].state.life;
player2.score = game.teams[ClassicGame.HUMAN].players[1].state.score;
} else {
player2.live.text = "";
player2.score.text = "";
player2.visible = false;
}
}

View File

@@ -5,12 +5,13 @@ layout.hAlign: right
views:
- id: bot
$type: ru.m.tankz.frame.common.LifeView
image.image: $asset:image:resources/image/tank/ba-0.png
tank: ba
scoreLabel.visible: false
- id: player1
$type: ru.m.tankz.frame.common.LifeView
image.image: $asset:image:resources/image/tank/pa-0.png
image.color: 0xFFFF00
tank: pa
color: 0xFFFF00
- id: player2
$type: ru.m.tankz.frame.common.LifeView
image.image: $asset:image:resources/image/tank/pa-0.png
image.color: 0x15C040
tank: pa
color: 0x15C040

View File

@@ -1,11 +1,37 @@
package ru.m.tankz.frame.common;
import openfl.Assets;
import haxework.gui.LabelView;
import haxework.gui.ImageView;
import haxework.gui.HGroupView;
@:template class LifeView extends HGroupView {
@:view public var image:ImageView;
@:view public var live:LabelView;
@:view public var score:LabelView;
@:view("tank") public var tankImage:ImageView;
@:view("live") public var liveLabel:LabelView;
@:view("score") public var scoreLabel:LabelView;
public var tank(null, set):String;
public var color(null, set):Int;
public var live(null, set):Int;
public var score(null, set):Int;
private inline function set_tank(value:String):String {
tankImage.image = Assets.getBitmapData('resources/image/tank/${value}-0.png');
return value;
}
private inline function set_color(value:Int):Int {
tankImage.color = value;
return value;
}
private inline function set_live(value:Int):Int {
liveLabel.text = 'x${value}';
return value;
}
private inline function set_score(value:Int):Int {
scoreLabel.text = '${value}$';
return value;
}
}

View File

@@ -1,7 +1,7 @@
---
layout.margin: 5
views:
- id: image
- id: tank
$type: haxework.gui.ImageView
- id: live
$type: haxework.gui.LabelView

View File

@@ -1,12 +1,12 @@
package ru.m.tankz.frame.common;
import ru.m.tankz.control.Control;
import haxework.gui.DataView;
import haxework.gui.HGroupView;
import haxework.gui.LabelView;
import haxework.gui.skin.ISkin;
import haxework.gui.ToggleButtonView;
import ru.m.tankz.game.GameState;
import ru.m.tankz.Type.PlayerId;
import ru.m.tankz.Type.TeamId;
class TeamButton extends ToggleButtonView {
@@ -44,13 +44,15 @@ class TeamSkin implements ISkin<TeamButton> {
private static inline var NONE:TeamId = "none";
public var item_index(default, set):Int;
public var data(default, set):PlayerState;
public var data(default, set):Array<PlayerState>;
@:view var label(default, null):LabelView;
@:view var teams(default, null):DataView<TeamId, ToggleButtonView>;
@:provide var state:GameState;
private var player:PlayerState;
private function teamViewFactory(index:Int, team:TeamId) {
var view = new TeamButton();
view.skin = [new TeamSkin(getTeamColor(team))];
@@ -60,7 +62,7 @@ class TeamSkin implements ISkin<TeamButton> {
return view;
}
private function set_data(value:PlayerState):PlayerState {
private function set_data(value:Array<PlayerState>):Array<PlayerState> {
data = value;
teams.data = [NONE].concat([for (team in state.preset.teams) team.id]);
return data;
@@ -84,7 +86,17 @@ class TeamSkin implements ISkin<TeamButton> {
}
private function onTeamSelect(team:TeamId) {
data.id = new PlayerId(team, item_index);
if (player != null) {
player.control = Control.BOT;
player = null;
}
for (p in data) {
if (p.id.team == team && p.control != Control.HUMAN) {
player = p;
player.control = Control.HUMAN;
break;
}
}
for (view in teams.views) {
var button = cast(view, TeamButton);
button.on = team == button.team;

View File

@@ -14,10 +14,10 @@ import ru.m.tankz.preset.DotaGame;
public var game:Game;
private function updateViews():Void {
radiant.live.text = '${game.teams[DotaGame.RADIANT].life}';
radiant.score.text = '${game.teams[DotaGame.RADIANT].score}';
dire.live.text = '${game.teams[DotaGame.DIRE].life}';
dire.score.text = '${game.teams[DotaGame.DIRE].score}';
radiant.live = game.teams[DotaGame.RADIANT].life;
radiant.score = game.teams[DotaGame.RADIANT].score;
dire.live = game.teams[DotaGame.DIRE].life;
dire.score = game.teams[DotaGame.DIRE].score;
}
override public function update():Void {

View File

@@ -4,11 +4,11 @@ layout.margin: 20
views:
- id: radiant
$type: ru.m.tankz.frame.common.LifeView
image.image: $asset:image:resources/image/tank/bc-0.png
image.color: 0xff4422
tank: bc
color: 0xff4422
- $type: haxework.gui.SpriteView
geometry.size.width: 100%
- id: dire
$type: ru.m.tankz.frame.common.LifeView
image.image: $asset:image:resources/image/tank/bc-0.png
image.color: 0x3284ff
tank: bc
color: 0x3284ff

View File

@@ -3,7 +3,6 @@ package ru.m.tankz.frame.dota;
import haxework.gui.ButtonView;
import haxework.gui.DataView;
import haxework.gui.frame.FrameSwitcher;
import ru.m.tankz.control.Control;
import ru.m.tankz.frame.common.LevelFrame;
import ru.m.tankz.frame.common.PlayerView;
import ru.m.tankz.game.GameState;
@@ -13,25 +12,20 @@ import ru.m.tankz.preset.DotaGame;
public static inline var ID = "dota.level";
@:view var levels(default, null):DataView<Int, ButtonView>;
@:view var players(default, null):DataView<PlayerState, PlayerView>;
@:view var players(default, null):DataView<Array<PlayerState>, PlayerView>;
@:provide var frames:FrameSwitcher;
private function onShow():Void {
gameType = DotaGame.TYPE;
levels.data = [for (i in 0...config.game.levels) i];
var data = [];
for (i in 0...2) {
data.push(new PlayerState(null, Control.HUMAN));
}
state.players = data;
players.data = data;
players.data = [for (i in 0...2) state.players];
}
private function playerViewFactory(index:Int, player:PlayerState):PlayerView {
private function playerViewFactory(index:Int, data:Array<PlayerState>):PlayerView {
var view = new PlayerView();
view.item_index = index;
view.data = player;
view.data = data;
return view;
}

View File

@@ -44,7 +44,7 @@ class SoundManager {
play('bullet_hit');
//case [EntityType.TANK(_), EntityChange.LIVE_UP]:
// play('live');
case [EntityType.EAGLE(_), EntityChange.DEATH]:
case [EntityType.EAGLE(_), EntityChange.DEATH(_)]:
play('boom_player');
case _:
}

View File

@@ -78,9 +78,14 @@ typedef PlayerConfig = {
@:optional var control:ControlType;
}
typedef EagleConfig = {
@:optional var score:Int;
}
typedef TeamConfig = {
var id:TeamId;
var players:Array<PlayerConfig>;
@:optional var eagle:EagleConfig;
@:optional var life:Int;
@:optional var spawnInterval:Int;
@:optional var color:Color;

View File

@@ -1,19 +1,27 @@
package ru.m.tankz.core;
import ru.m.tankz.config.Config.EagleConfig;
import ru.m.geom.Rectangle;
import ru.m.tankz.Type;
class Eagle extends Entity {
public var team(default, null):TeamId;
public var config(default, null):EagleConfig;
public var death(default, default):Bool;
public var protect(default, null):Modificator;
public function new(team:TeamId) {
super(new Rectangle(0, 0, 44, 44)); // ToDo: hardcode size
public var score(get, null):Int;
public function new(team:TeamId, config:EagleConfig) {
super(new Rectangle(0, 0, 44, 44)); // ToDo: hardcode size
this.team = team;
this.config = config;
this.death = false;
this.protect = new Modificator();
}
private inline function get_score():Int {
return config != null ? config.score : 0;
}
}

View File

@@ -17,7 +17,7 @@ import ru.m.tankz.Type;
enum EntityChange {
HIT;
TYPE;
DEATH;
DEATH(playerId:PlayerId);
PROTECT;
FREEZING;
}
@@ -74,7 +74,7 @@ class CollisionProcessor {
if (!eagle.protect.active) {
eagle.death = true;
// ToDo: change
engine.change(eagle, EntityChange.DEATH);
engine.change(eagle, EntityChange.DEATH(bullet.playerId));
}
case _:
}

View File

@@ -120,7 +120,7 @@ class Game {
}
var eaglePoint = team.spawner.getPoint('eagle');
if (eaglePoint != null) {
var eagle = new Eagle(team.id);
var eagle = new Eagle(team.id, team.config.eagle);
team.eagleId = eagle.id;
applyPoint(eagle, eaglePoint);
engine.spawn(eagle);
@@ -167,8 +167,9 @@ class Game {
public function onChange(entity:EntityType, change:EntityChange):Void {
switch [entity, change] {
case [EntityType.EAGLE(eagle), EntityChange.DEATH]:
case [EntityType.EAGLE(eagle), EntityChange.DEATH(playerId)]:
if (eagle.death) {
getPlayer(playerId).state.score += eagle.score * (eagle.team == playerId.team ? 0 : 1);
lose(eagle.team);
deferred.resolve(state);
}
@@ -217,9 +218,9 @@ class Game {
if (tank.bonus) {
spawnBonus();
}
if (tank.config.score > 0 && playerId != null) {
if (playerId != null) {
getPlayer(playerId).state.frags++;
getPlayer(playerId).state.score += tank.config.score;
getPlayer(playerId).state.score += tank.config.score * (tank.playerId.team == playerId.team ? 0 : 1);
}
deferred.resolve(state);
case EntityType.BONUS(bonus):

View File

@@ -39,6 +39,8 @@ team:
- {<<: *player-slow, index: 2}
- {<<: *player-fast, index: 3}
- {<<: *player-slow, index: 4}
eagle:
score: 500
radiant: &radiant
id: radiant
color: 0xff4422