[client] use LabelView for score in render
This commit is contained in:
@@ -1,15 +1,12 @@
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package ru.m.tankz.render;
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import promhx.Promise;
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import flash.display.DisplayObjectContainer;
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import flash.display.Graphics;
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import flash.display.Sprite;
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import flash.text.TextField;
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import flash.text.TextFormat;
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import haxe.Timer;
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import haxework.view.LabelView;
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import haxework.view.SpriteView;
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import haxework.provider.Provider;
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import haxework.resources.IResources;
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import promhx.Promise;
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import ru.m.animate.Animate;
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import ru.m.animate.OnceAnimate;
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import ru.m.geom.Point;
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@@ -103,24 +100,24 @@ class Render extends SpriteView {
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}
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public function onSpawn(entity:EntityType):Void {
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switch(entity) {
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case EntityType.TANK(tank):
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switch entity {
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case TANK(tank):
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var item = new TankItem(tank);
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items.set(tank.key, item);
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entryLayer.addChild(item.view);
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item.update();
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playAnimate(tank.rect.center, AnimateBundle.tankSpawn());
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case EntityType.BULLET(bullet):
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case BULLET(bullet):
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var item = new BulletItem(bullet);
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items.set(bullet.key, item);
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entryLayer.addChild(item.view);
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item.update();
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case EntityType.EAGLE(eagle):
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case EAGLE(eagle):
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var item = new EagleItem(eagle);
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items.set(eagle.key, item);
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entryLayer.addChild(item.view);
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item.update();
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case EntityType.BONUS(bonus):
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case BONUS(bonus):
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var item = new BonusItem(bonus);
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items.set(bonus.key, item);
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upperLayer.addChild(item.view);
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@@ -133,7 +130,7 @@ class Render extends SpriteView {
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public function onCollision(entity:EntityType, with:EntityType):Void {
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switch [entity, with] {
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case [EntityType.BULLET(_), EntityType.EAGLE(eagle)]:
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case [BULLET(_), EAGLE(eagle)]:
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if (eagle.death) {
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playAnimate(eagle.rect.center, AnimateBundle.tankBoom());
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}
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@@ -143,7 +140,7 @@ class Render extends SpriteView {
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public function onDestroy(entity:EntityType, ?playerId:PlayerId):Void {
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switch entity {
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case EntityType.TANK(tank):
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case TANK(tank):
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if (items.exists(tank.key)) {
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entryLayer.removeChild(items.get(tank.key).view);
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items.remove(tank.key);
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@@ -152,14 +149,14 @@ class Render extends SpriteView {
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showScore(tank.rect.center, tank.config.score);
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}
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}
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case EntityType.BULLET(bullet):
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case BULLET(bullet):
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if (items.exists(bullet.key)) {
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entryLayer.removeChild(items.get(bullet.key).view);
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items.remove(bullet.key);
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var point = bullet.rect.center.add(new Point(bullet.rect.width * bullet.rect.direction.x, bullet.rect.height * bullet.rect.direction.y));
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playAnimate(point, AnimateBundle.bulletBoom());
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}
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case EntityType.BONUS(bonus):
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case BONUS(bonus):
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if (items.exists(bonus.key)) {
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upperLayer.removeChild(items.get(bonus.key).view);
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items.remove(bonus.key);
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@@ -186,14 +183,14 @@ class Render extends SpriteView {
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}
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private function showScore(point:Point, score:Int):Void {
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var view:TextField = new TextField();
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view.embedFonts = true;
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var font:String = Provider.get(IResources).text.get('font');
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view.defaultTextFormat = new TextFormat(font, 28, 0xffffff);
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var view:LabelView = new LabelView();
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view.skinId = "text";
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view.text = Std.string(score);
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view.x = point.x - view.textWidth / 2;
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view.y = point.y - view.textHeight / 2;
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upperLayer.addChild(view);
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Timer.delay(function() upperLayer.removeChild(view), 1000);
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view.update();
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view.redraw();
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view.x = point.x - view.width / 2;
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view.y = point.y - view.height / 2;
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upperLayer.addChild(view.content);
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Timer.delay(function() upperLayer.removeChild(view.content), 1000);
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}
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}
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@@ -40,41 +40,41 @@ class CollisionProcessor {
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public function onCollision(entity:EntityType, with:EntityType):Void {
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switch [entity, with] {
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case [EntityType.TANK(tank), EntityType.TANK(other_tank)]:
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case [TANK(tank), TANK(other_tank)]:
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tank.rect.lean(other_tank.rect);
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case [EntityType.TANK(tank), EntityType.EAGLE(eagle)]:
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case [TANK(tank), EAGLE(eagle)]:
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tank.rect.lean(eagle.rect);
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case [EntityType.TANK(tank), EntityType.BONUS(bonus)]:
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case [TANK(tank), BONUS(bonus)]:
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engine.destroy(bonus, tank.playerId);
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case [EntityType.TANK(tank), EntityType.BULLET(bullet)] |
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[EntityType.BULLET(bullet), EntityType.TANK(tank)]:
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case [TANK(tank), BULLET(bullet)] |
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[BULLET(bullet), TANK(tank)]:
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if (bullet.tankId == tank.id || (!engine.config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) {
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// Nothing
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} else {
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if (!tank.protect.active) {
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if (tank.config.downgrade != null) {
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tank.config = engine.config.getTank(tank.config.downgrade);
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engine.change(tank, EntityChange.TYPE);
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engine.change(tank, TYPE);
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} else if (tank.hits > 0) {
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tank.hits--;
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engine.change(tank, EntityChange.HIT);
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engine.change(tank, HIT);
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} else {
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engine.destroy(tank, bullet.tank.playerId);
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}
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}
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engine.destroy(bullet);
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}
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case [EntityType.BULLET(bullet), EntityType.BULLET(other_bullet)]:
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case [BULLET(bullet), BULLET(other_bullet)]:
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engine.destroy(bullet);
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engine.destroy(other_bullet);
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case [EntityType.BULLET(bullet), EntityType.CELL(cell)]:
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case [BULLET(bullet), CELL(cell)]:
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engine.destroy(bullet);
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case [EntityType.BULLET(bullet), EntityType.EAGLE(eagle)]:
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case [BULLET(bullet), EAGLE(eagle)]:
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engine.destroy(bullet);
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if (!eagle.protect.active) {
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eagle.death = true;
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// ToDo: change
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engine.change(eagle, EntityChange.DEATH(bullet.playerId));
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engine.change(eagle, DEATH(bullet.playerId));
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}
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case _:
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}
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@@ -148,7 +148,7 @@ class Engine extends EngineDispatcher implements ControlHandler {
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if (entities.exists(entity.id)) {
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var type = EntityTypeResolver.of(entity);
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switch (type) {
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case EntityType.BULLET(bullet):
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case BULLET(bullet):
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var tank:Tank = cast entities.get(bullet.tankId);
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if (tank != null) tank.onDestroyBullet();
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case _:
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@@ -162,16 +162,16 @@ class Engine extends EngineDispatcher implements ControlHandler {
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if (!entities.exists(tankId)) return;
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var tank:Tank = cast entities.get(tankId);
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switch (action) {
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case TankAction.MOVE(direction):
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case MOVE(direction):
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tank.move(direction);
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case TankAction.UPGRADE:
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case UPGRADE:
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if (tank.config.upgrade != null) {
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tank.config = config.getTank(tank.config.upgrade);
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change(tank, EntityChange.TYPE);
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change(tank, TYPE);
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}
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case TankAction.STOP:
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case STOP:
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tank.stop();
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case TankAction.SHOT:
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case SHOT:
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var bullet = tank.shot();
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if (bullet != null) {
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spawn(bullet);
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@@ -185,10 +185,10 @@ class Game extends GameDispatcher {
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}
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public function onSpawn(entity:EntityType):Void {
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switch (entity) {
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case EntityType.TANK(tank):
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switch entity {
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case TANK(tank):
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getPlayer(tank.playerId).control.start();
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case EntityType.BULLET(bullet):
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case BULLET(bullet):
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getPlayer(bullet.playerId).state.shots++;
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case _:
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}
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@@ -196,18 +196,18 @@ class Game extends GameDispatcher {
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public function onChange(entity:EntityType, change:EntityChange):Void {
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switch [entity, change] {
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case [EntityType.EAGLE(eagle), EntityChange.DEATH(playerId)]:
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case [EAGLE(eagle), DEATH(playerId)]:
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if (eagle.death) {
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getPlayer(playerId).state.score += eagle.score * (eagle.team == playerId.team ? 0 : 1);
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lose(eagle.team);
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onGameChange.emit(state);
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}
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case [EntityType.TANK(tank), EntityChange.HIT]:
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case [TANK(tank), HIT]:
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if (tank.bonus) {
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tank.bonus = false;
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spawnBonus();
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}
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case [EntityType.TANK(tank), EntityChange.TYPE]:
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case [TANK(tank), TYPE]:
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getPlayer(tank.playerId).state.tank = tank.config.type;
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case _:
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}
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@@ -221,9 +221,9 @@ class Game extends GameDispatcher {
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case _:
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}
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switch [entity, with] {
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case [EntityType.TANK(tank), EntityType.BONUS(bonus)]:
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case [TANK(tank), BONUS(bonus)]:
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applyBonus(tank, bonus);
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case [EntityType.BULLET(bullet), EntityType.TANK(tank)]:
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case [BULLET(bullet), TANK(tank)]:
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getPlayer(bullet.playerId).state.hits++;
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case _:
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}
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@@ -231,7 +231,7 @@ class Game extends GameDispatcher {
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public function onDestroy(entity:EntityType, ?playerId:PlayerId):Void {
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switch (entity) {
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case EntityType.TANK(tank):
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case TANK(tank):
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var team = getTeam(tank.playerId.team);
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var player = getPlayer(tank.playerId);
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player.control.stop();
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@@ -252,7 +252,7 @@ class Game extends GameDispatcher {
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getPlayer(playerId).state.score += tank.config.score * (tank.playerId.team == playerId.team ? 0 : 1);
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}
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onGameChange.emit(state);
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case EntityType.BONUS(bonus):
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case BONUS(bonus):
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if (bonus.config.score > 0 && playerId != null) {
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getPlayer(playerId).state.score += bonus.config.score;
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}
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