[client] use LabelView for score in render
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@@ -1,15 +1,12 @@
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package ru.m.tankz.render;
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import promhx.Promise;
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import flash.display.DisplayObjectContainer;
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import flash.display.Graphics;
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import flash.display.Sprite;
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import flash.text.TextField;
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import flash.text.TextFormat;
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import haxe.Timer;
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import haxework.view.LabelView;
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import haxework.view.SpriteView;
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import haxework.provider.Provider;
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import haxework.resources.IResources;
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import promhx.Promise;
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import ru.m.animate.Animate;
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import ru.m.animate.OnceAnimate;
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import ru.m.geom.Point;
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@@ -103,24 +100,24 @@ class Render extends SpriteView {
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}
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public function onSpawn(entity:EntityType):Void {
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switch(entity) {
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case EntityType.TANK(tank):
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switch entity {
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case TANK(tank):
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var item = new TankItem(tank);
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items.set(tank.key, item);
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entryLayer.addChild(item.view);
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item.update();
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playAnimate(tank.rect.center, AnimateBundle.tankSpawn());
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case EntityType.BULLET(bullet):
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case BULLET(bullet):
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var item = new BulletItem(bullet);
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items.set(bullet.key, item);
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entryLayer.addChild(item.view);
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item.update();
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case EntityType.EAGLE(eagle):
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case EAGLE(eagle):
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var item = new EagleItem(eagle);
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items.set(eagle.key, item);
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entryLayer.addChild(item.view);
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item.update();
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case EntityType.BONUS(bonus):
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case BONUS(bonus):
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var item = new BonusItem(bonus);
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items.set(bonus.key, item);
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upperLayer.addChild(item.view);
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@@ -133,7 +130,7 @@ class Render extends SpriteView {
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public function onCollision(entity:EntityType, with:EntityType):Void {
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switch [entity, with] {
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case [EntityType.BULLET(_), EntityType.EAGLE(eagle)]:
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case [BULLET(_), EAGLE(eagle)]:
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if (eagle.death) {
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playAnimate(eagle.rect.center, AnimateBundle.tankBoom());
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}
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@@ -143,7 +140,7 @@ class Render extends SpriteView {
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public function onDestroy(entity:EntityType, ?playerId:PlayerId):Void {
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switch entity {
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case EntityType.TANK(tank):
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case TANK(tank):
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if (items.exists(tank.key)) {
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entryLayer.removeChild(items.get(tank.key).view);
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items.remove(tank.key);
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@@ -152,14 +149,14 @@ class Render extends SpriteView {
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showScore(tank.rect.center, tank.config.score);
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}
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}
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case EntityType.BULLET(bullet):
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case BULLET(bullet):
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if (items.exists(bullet.key)) {
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entryLayer.removeChild(items.get(bullet.key).view);
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items.remove(bullet.key);
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var point = bullet.rect.center.add(new Point(bullet.rect.width * bullet.rect.direction.x, bullet.rect.height * bullet.rect.direction.y));
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playAnimate(point, AnimateBundle.bulletBoom());
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}
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case EntityType.BONUS(bonus):
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case BONUS(bonus):
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if (items.exists(bonus.key)) {
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upperLayer.removeChild(items.get(bonus.key).view);
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items.remove(bonus.key);
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@@ -186,14 +183,14 @@ class Render extends SpriteView {
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}
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private function showScore(point:Point, score:Int):Void {
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var view:TextField = new TextField();
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view.embedFonts = true;
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var font:String = Provider.get(IResources).text.get('font');
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view.defaultTextFormat = new TextFormat(font, 28, 0xffffff);
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var view:LabelView = new LabelView();
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view.skinId = "text";
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view.text = Std.string(score);
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view.x = point.x - view.textWidth / 2;
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view.y = point.y - view.textHeight / 2;
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upperLayer.addChild(view);
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Timer.delay(function() upperLayer.removeChild(view), 1000);
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view.update();
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view.redraw();
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view.x = point.x - view.width / 2;
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view.y = point.y - view.height / 2;
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upperLayer.addChild(view.content);
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Timer.delay(function() upperLayer.removeChild(view.content), 1000);
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}
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}
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