[client] add GameRoomFrame
This commit is contained in:
@@ -1,10 +1,10 @@
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package ru.m.tankz.network;
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import ru.m.tankz.proto.core.UserProto;
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import haxework.signal.Signal;
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import ru.m.connect.IConnection;
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import ru.m.tankz.control.Control;
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import ru.m.tankz.proto.core.GameProto;
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import ru.m.tankz.proto.game.GameActionTypeProto;
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import ru.m.tankz.proto.game.GameChangeProto;
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import ru.m.tankz.proto.pack.CreateGameRequest;
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import ru.m.tankz.proto.pack.JoinGameRequest;
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@@ -31,6 +31,9 @@ enum ConnectionState {
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class NetworkManager {
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public var state(default, null):ConnectionState;
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public var game(default, null):GameProto;
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public var user(default, null):UserProto;
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public var stateSignal:Signal<ConnectionState>;
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public var listGameSignal:Signal<Array<GameProto>>;
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public var gameSignal:Signal<GameProto>;
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@@ -80,8 +83,8 @@ class NetworkManager {
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connection.send(new Request().setListGame(new ListGameRequest()));
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}
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public function createGame(type:String):Void {
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connection.send(new Request().setCreateGame(new CreateGameRequest().setType(type)));
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public function createGame(type:String, level:Int):Void {
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connection.send(new Request().setCreateGame(new CreateGameRequest().setType(type).setLevel(level)));
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}
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public function joinGame(gameId:Int):Void {
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@@ -116,9 +119,10 @@ class NetworkManager {
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private function onResponse(packet:Response):Void {
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if (packet.hasLogin()) {
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this.user = packet.login.user;
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var user = {
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uuid: packet.login.user.uuid,
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name: packet.login.user.name,
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uuid: this.user.uuid,
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name: this.user.name,
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};
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storage.user = user;
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updateState(ONLINE(user));
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@@ -128,11 +132,17 @@ class NetworkManager {
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} else if (packet.hasListGame()) {
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listGameSignal.emit(packet.listGame.games);
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} else if (packet.hasCreateGame()) {
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game = packet.createGame.game;
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gameSignal.emit(packet.createGame.game);
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} else if (packet.hasJoinGame()) {
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game = packet.createGame.game;
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gameSignal.emit(packet.joinGame.game);
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} else if (packet.hasLeaveGame()) {
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gameSignal.emit(null);
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if (packet.leaveGame.user.uuid == user.uuid) {
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gameSignal.emit(null);
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} else {
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gameSignal.emit(packet.leaveGame.game);
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}
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} else if (packet.hasStartGame()) {
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gameSignal.emit(packet.startGame.game);
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}
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@@ -17,3 +17,5 @@ views:
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$type: ru.m.tankz.view.RecordFrame
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- id: game_list
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$type: ru.m.tankz.view.network.GameListFrame
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- id: game_room
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$type: ru.m.tankz.view.network.GameRoomFrame
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@@ -1,10 +1,10 @@
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package ru.m.tankz.view.network;
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import haxework.view.list.VListView;
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import ru.m.tankz.proto.core.GameProto;
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import ru.m.tankz.network.NetworkManager;
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import haxework.view.frame.FrameSwitcher;
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import haxework.view.list.VListView;
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import haxework.view.VGroupView;
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import ru.m.tankz.network.NetworkManager;
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import ru.m.tankz.proto.core.GameProto;
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@:template class GameListFrame extends VGroupView {
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public static inline var ID = "game_list";
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@@ -16,14 +16,37 @@ import haxework.view.VGroupView;
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public function onShow():Void {
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network.listGameSignal.connect(onGameList);
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network.gameSignal.connect(onGame);
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network.stateSignal.connect(onState);
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network.listGame();
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}
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public function onHide():Void {
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network.listGameSignal.disconnect(onGameList);
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network.gameSignal.disconnect(onGame);
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network.stateSignal.disconnect(onState);
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}
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private function create():Void {
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network.createGame("classic", 0);
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}
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private function onState(state:ConnectionState):Void {
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switch state {
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case ONLINE(_):
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case _: switcher.change(StartFrame.ID);
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}
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}
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private function onGameList(data:Array<GameProto>):Void {
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games.data = data;
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}
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private function onGame(game:GameProto):Void {
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switcher.change(GameRoomFrame.ID);
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}
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private function selectGame(game:GameProto):Void {
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network.joinGame(game.id);
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}
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}
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@@ -6,14 +6,19 @@ views:
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views:
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- id: header
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$type: haxework.view.LabelView
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geometry.margin.bottom: 20
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skinId: text.header
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text: Games List
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- $type: haxework.view.ButtonView
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skinId: button.simple
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text: Create
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+onPress: $code:create()
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- id: games
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$type: haxework.view.list.VListView
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geometry.size.stretch: true
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geometry.margin.top: 20
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factory: $code:ru.m.tankz.view.network.GameItemView.factory
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geometry.margin: 10
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+onItemSelect: $code:function(item) selectGame(item.data)
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- $type: haxework.view.HGroupView
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skinId: panel
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views:
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45
src/client/haxe/ru/m/tankz/view/network/GameRoomFrame.hx
Normal file
45
src/client/haxe/ru/m/tankz/view/network/GameRoomFrame.hx
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@@ -0,0 +1,45 @@
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package ru.m.tankz.view.network;
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import haxework.view.frame.FrameSwitcher;
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import haxework.view.TextView;
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import haxework.view.VGroupView;
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import ru.m.tankz.network.NetworkManager;
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import ru.m.tankz.proto.core.GameProto;
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@:template class GameRoomFrame extends VGroupView {
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public static inline var ID = "game_room";
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@:view var info:TextView;
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@:provide var switcher:FrameSwitcher;
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@:provide var network:NetworkManager;
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private function refresh(game:GameProto):Void {
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info.text = '${game.id}. ${game.type}';
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}
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public function onShow():Void {
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refresh(network.game);
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network.gameSignal.connect(onGame);
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network.stateSignal.connect(onState);
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}
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public function onHide():Void {
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network.gameSignal.disconnect(onGame);
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network.stateSignal.disconnect(onState);
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network.leaveGame();
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}
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private function onGame(game:GameProto):Void {
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refresh(game);
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}
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private function onState(state:ConnectionState):Void {
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switch state {
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case ONLINE(_):
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case _: switcher.change(StartFrame.ID);
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}
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}
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}
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20
src/client/haxe/ru/m/tankz/view/network/GameRoomFrame.yaml
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20
src/client/haxe/ru/m/tankz/view/network/GameRoomFrame.yaml
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@@ -0,0 +1,20 @@
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---
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views:
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- $type: haxework.view.VGroupView
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skinId: container
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geometry.padding: 20
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views:
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- id: header
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$type: haxework.view.LabelView
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geometry.margin.bottom: 20
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skinId: text.header
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text: Game Room
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- id: info
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$type: haxework.view.TextView
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geometry.size.stretch: true
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- $type: haxework.view.HGroupView
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skinId: panel
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views:
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- $type: haxework.view.ButtonView
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skinId: button.close
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+onPress: $code:switcher.change('start')
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