[render] show scores
This commit is contained in:
@@ -1,8 +1,13 @@
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package ru.m.tankz.render;
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import haxework.resources.IResources;
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import haxework.provider.Provider;
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import flash.display.DisplayObjectContainer;
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import flash.display.Graphics;
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import flash.display.Sprite;
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import flash.text.TextField;
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import flash.text.TextFormat;
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import haxe.Timer;
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import haxework.gui.SpriteView;
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import ru.m.animate.Animate;
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import ru.m.animate.OnceAnimate;
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@@ -10,6 +15,7 @@ import ru.m.geom.Point;
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import ru.m.tankz.core.EntityType;
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import ru.m.tankz.engine.Engine;
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import ru.m.tankz.render.RenderItem;
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import ru.m.tankz.Type;
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class Render extends SpriteView {
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@@ -138,13 +144,16 @@ class Render extends SpriteView {
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}
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}
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public function onDestroy(entity:EntityType):Void {
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public function onDestroy(entity:EntityType, ?playerId:PlayerId):Void {
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switch entity {
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case EntityType.TANK(tank):
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if (items.exists(tank.key)) {
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entryLayer.removeChild(items.get(tank.key).view);
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items.remove(tank.key);
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playAnimate(tank.rect.center, AnimateBundle.tankBoom());
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if (tank.config.score > 0) {
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showScore(tank.rect.center, tank.config.score);
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}
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}
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case EntityType.BULLET(bullet):
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if (items.exists(bullet.key)) {
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@@ -157,6 +166,9 @@ class Render extends SpriteView {
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if (items.exists(bonus.key)) {
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upperLayer.removeChild(items.get(bonus.key).view);
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items.remove(bonus.key);
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if (bonus.config.score > 0) {
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showScore(bonus.rect.center, bonus.config.score);
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}
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}
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case _:
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}
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@@ -171,4 +183,16 @@ class Render extends SpriteView {
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animate.dispose();
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});
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}
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private function showScore(point:Point, score:Int):Void {
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var view:TextField = new TextField();
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view.embedFonts = true;
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var font:String = Provider.get(IResources).text.get('font');
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view.defaultTextFormat = new TextFormat(font, 28, 0xffffff);
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view.text = Std.string(score);
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view.x = point.x - view.textWidth / 2;
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view.y = point.y - view.textHeight / 2;
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upperLayer.addChild(view);
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Timer.delay(function() upperLayer.removeChild(view), 1000);
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}
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}
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@@ -1,9 +1,10 @@
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package ru.m.tankz.sound;
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import ru.m.tankz.engine.Engine;
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import openfl.media.Sound;
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import openfl.utils.Assets;
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import ru.m.tankz.core.EntityType;
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import ru.m.tankz.engine.Engine;
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import ru.m.tankz.Type;
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class SoundManager {
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@@ -57,7 +58,7 @@ class SoundManager {
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}
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}
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public function onDestroy(entity:EntityType):Void {
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public function onDestroy(entity:EntityType, ?playerId:PlayerId):Void {
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switch entity {
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case EntityType.TANK(_):
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play('boom_bot');
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@@ -174,9 +174,9 @@ tanks:
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skin: bd
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bonuses:
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- {type: clock, duration: 10}
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- {type: grenade}
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- {type: helmet, duration: 20}
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- {type: life}
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- {type: shovel, duration: 10}
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- {type: star}
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- {score: 500, type: clock, duration: 10}
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- {score: 500, type: grenade}
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- {score: 500, type: helmet, duration: 20}
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- {score: 500, type: life}
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- {score: 500, type: shovel, duration: 10}
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- {score: 500, type: star}
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@@ -58,6 +58,7 @@ class JsConnection<O:Message, I:Message> extends BaseConnection<O, I> {
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private function onConnect(_):Void {
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connected = true;
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handler.emit(ConnectionEvent.CONNECTED);
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connectDeferred.resolve(this);
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}
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private function onClose(_):Void {
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@@ -50,11 +50,13 @@ typedef TankConfig = {
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var skin:String;
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@:optinal var upgrade:TankType;
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@:optinal var downgrade:TankType;
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@:optinal var score:Int;
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}
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typedef BonusConfig = {
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var type:BonusType;
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@:optional var duration:Int;
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@:optinal var score:Int;
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}
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typedef TankSpawn = {
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@@ -1,8 +1,8 @@
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package ru.m.tankz.engine;
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import ru.m.signal.Signal;
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import ru.m.geom.Line;
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import ru.m.geom.Point;
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import ru.m.signal.Signal;
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import ru.m.tankz.config.Config;
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import ru.m.tankz.control.Control;
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import ru.m.tankz.core.Bullet;
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@@ -11,6 +11,7 @@ import ru.m.tankz.core.EntityType;
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import ru.m.tankz.core.MobileEntity;
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import ru.m.tankz.core.Tank;
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import ru.m.tankz.map.LevelMap;
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import ru.m.tankz.Type;
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enum EntityChange {
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@@ -24,7 +25,7 @@ enum EntityChange {
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typedef EngineListener = {
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public function onSpawn(entity:EntityType):Void;
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public function onCollision(entity:EntityType, with:EntityType):Void;
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public function onDestroy(entity:EntityType):Void;
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public function onDestroy(entity:EntityType, ?playerId:PlayerId):Void;
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public function onChange(entity:EntityType, change:EntityChange):Void;
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}
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@@ -44,7 +45,7 @@ class CollisionProcessor {
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case [EntityType.TANK(tank), EntityType.EAGLE(eagle)]:
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tank.rect.lean(eagle.rect);
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case [EntityType.TANK(tank), EntityType.BONUS(bonus)]:
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engine.destroy(bonus);
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engine.destroy(bonus, tank.playerId);
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case [EntityType.TANK(tank), EntityType.BULLET(bullet)] |
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[EntityType.BULLET(bullet), EntityType.TANK(tank)]:
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if (bullet.tankId == tank.id || (!engine.config.game.friendlyFire && tank.playerId.team == bullet.playerId.team)) {
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@@ -58,7 +59,7 @@ class CollisionProcessor {
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tank.hits--;
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engine.change(tank, EntityChange.HIT);
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} else {
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engine.destroy(tank);
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engine.destroy(tank, bullet.tank.playerId);
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}
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}
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engine.destroy(bullet);
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@@ -91,13 +92,13 @@ class CollisionProcessor {
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class EngineDispatcher {
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public var spawnSignal(default, null):Signal1<EntityType>;
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public var collisionSignal(default, null):Signal2<EntityType, EntityType>;
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public var destroySignal(default, null):Signal1<EntityType>;
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public var destroySignal(default, null):Signal2<EntityType, PlayerId>;
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public var changeSignal(default, null):Signal2<EntityType, EntityChange>;
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public function new() {
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spawnSignal = new Signal1<EntityType>();
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collisionSignal = new Signal2<EntityType, EntityType>();
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destroySignal = new Signal1<EntityType>();
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destroySignal = new Signal2<EntityType, PlayerId>();
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changeSignal = new Signal2<EntityType, EntityChange>();
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}
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@@ -143,7 +144,7 @@ class Engine extends EngineDispatcher implements ControlHandler {
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spawnSignal.emit(type);
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}
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public function destroy(entity:Entity):Void {
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public function destroy(entity:Entity, ?playerId:PlayerId):Void {
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if (entities.exists(entity.id)) {
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var type = EntityTypeResolver.of(entity);
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switch (type) {
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@@ -152,7 +153,7 @@ class Engine extends EngineDispatcher implements ControlHandler {
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if (tank != null) tank.onDestroyBullet();
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case _:
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}
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destroySignal.emit(type);
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destroySignal.emit(type, playerId);
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entities.remove(entity.id);
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}
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}
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@@ -192,7 +192,7 @@ class Game {
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}
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}
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public function onDestroy(entity:EntityType):Void {
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public function onDestroy(entity:EntityType, ?playerId:PlayerId):Void {
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switch (entity) {
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case EntityType.TANK(tank):
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var team = getTeam(tank.playerId.team);
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@@ -209,6 +209,14 @@ class Game {
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if (tank.bonus) {
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spawnBonus();
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}
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if (tank.config.score > 0 && playerId != null) {
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getPlayer(playerId).state.score += tank.config.score;
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}
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deferred.resolve(state);
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case EntityType.BONUS(bonus):
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if (bonus.config.score > 0 && playerId != null) {
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getPlayer(playerId).state.score += bonus.config.score;
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}
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deferred.resolve(state);
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case _:
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}
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