[client] added any map item renders
This commit is contained in:
@@ -9,7 +9,7 @@ typedef TeamId = String;
|
||||
|
||||
typedef ControlType = String;
|
||||
|
||||
typedef BrickType = Int;
|
||||
typedef BrickType = String;
|
||||
|
||||
typedef TankType = String;
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@ typedef MapConfig = {
|
||||
|
||||
typedef BrickConfig = {
|
||||
var type:BrickType;
|
||||
var index:Int;
|
||||
var layer:Int;
|
||||
var armor:Int;
|
||||
}
|
||||
@@ -97,7 +98,8 @@ class Config {
|
||||
public var points(default, null):Array<SpawnPoint>;
|
||||
public var bonuses(default, null):Array<BonusConfig>;
|
||||
|
||||
private var brickMap:Map<Int, BrickConfig>;
|
||||
private var brickMap:Map<BrickType, BrickConfig>;
|
||||
private var brickMapByIndex:Map<Int, BrickConfig>;
|
||||
private var tankMap:Map<TankType, TankConfig>;
|
||||
private var presetsMap:Map<PresetId, GamePreset>;
|
||||
private var bonusMap:Map<BonusType, BonusConfig>;
|
||||
@@ -125,8 +127,10 @@ class Config {
|
||||
|
||||
private function init() {
|
||||
brickMap = new Map();
|
||||
brickMapByIndex = new Map();
|
||||
for (item in bricks) {
|
||||
brickMap.set(item.type, item);
|
||||
brickMapByIndex.set(item.index, item);
|
||||
}
|
||||
presetsMap = new Map();
|
||||
for (preset in presets) {
|
||||
@@ -142,10 +146,14 @@ class Config {
|
||||
}
|
||||
}
|
||||
|
||||
public function getBrick(type:Int):BrickConfig {
|
||||
public function getBrick(type:BrickType):BrickConfig {
|
||||
return brickMap.get(type);
|
||||
}
|
||||
|
||||
public function getBrickByIndex(index:Int):BrickConfig {
|
||||
return brickMapByIndex.get(index);
|
||||
}
|
||||
|
||||
public function getPreset(id:PresetId):GamePreset {
|
||||
return presetsMap.get(id);
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ class LevelBundle {
|
||||
for (line in ~/\s+/g.split(data)) {
|
||||
for (c in line.split('')) {
|
||||
if (c.length > 0) {
|
||||
bricks.push(config.getBrick(Std.parseInt(c)));
|
||||
bricks.push(config.getBrickByIndex(Std.parseInt(c)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -41,7 +41,7 @@ class LevelBundle {
|
||||
} else {
|
||||
var obj:LevelSource = Yaml.parse(data, Parser.options().useObjects());
|
||||
return {
|
||||
data: obj.data.split('').map(function(c) return config.getBrick(Std.parseInt(c))),
|
||||
data: obj.data.split('').map(function(c) return config.getBrickByIndex(Std.parseInt(c))),
|
||||
points: obj.points,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,8 +24,8 @@ class Team {
|
||||
this.spawner = new Spawner(config, points);
|
||||
}
|
||||
|
||||
public function trySpawn(player:PlayerId, spawn:Bool = false):Bool {
|
||||
var player:Player = players[player.index];
|
||||
public function trySpawn(playerId:PlayerId, spawn:Bool = false):Bool {
|
||||
var player:Player = players[playerId.index];
|
||||
var result = false;
|
||||
if (player.life > -1) {
|
||||
if (player.life > 0) {
|
||||
|
||||
@@ -9,12 +9,6 @@ import ru.m.tankz.core.IKey;
|
||||
|
||||
|
||||
class Brick implements IKey {
|
||||
public static var BORDER:BrickConfig = {
|
||||
type: -1,
|
||||
layer: 2,
|
||||
armor: -1,
|
||||
}
|
||||
|
||||
public var cellX(default, null):Int;
|
||||
public var cellY(default, null):Int;
|
||||
public var key(get, null):String;
|
||||
|
||||
Reference in New Issue
Block a user