[client] added any map item renders
@@ -26,8 +26,6 @@ class Animate extends Bitmap {
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}
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}
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private static var a = new BitmapData(1, 1);
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public var playing(default, set):Bool;
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public var frames(default, set):Array<BitmapData>;
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private var index:Int;
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@@ -54,13 +54,21 @@ class Render extends SpriteView implements EngineListener {
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}
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public function draw(game:Engine):Void {
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for (brick in game.map.bricks) if (brick.config.type > 0) {
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for (brick in game.map.bricks) if (brick.config.index > 0) {
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if (!items.exists(brick.key)) {
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items[brick.key] = new BrickItem(brick);
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if (brick.config.layer > 2) {
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upLayer.addChild(items[brick.key].view);
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} else {
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groundLayer.addChild(items[brick.key].view);
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var item:RenderItem<Dynamic, Dynamic> = switch(brick.config.type) {
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case 'ace' | 'bush': new BrickItem(brick);
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case 'water': new BrickAnimateItem(brick);
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case 'armor' | 'brick': new BrickBreakingItem(brick);
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case x: null;
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};
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if (item != null) {
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items[brick.key] = item;
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if (brick.config.layer > 2) {
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upLayer.addChild(item.view);
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} else {
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groundLayer.addChild(item.view);
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}
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}
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}
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}
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@@ -1,5 +1,6 @@
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package ru.m.tankz.render;
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import ru.m.tankz.Type.BrickType;
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import openfl.display.BitmapData;
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import ru.m.draw.Color;
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import ru.m.tankz.core.Bonus;
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@@ -77,10 +78,39 @@ class BitmapItem<T:TRectangle> extends RenderItem<T, Bitmap> {
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}
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class BrickItem extends RenderItem<Brick, Shape> {
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class BrickItem extends BitmapItem<Brick> {
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public function new(value:Brick) {
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super(value);
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redraw();
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}
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override private function getImage():String {
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return 'resources/image/map/${value.config.type}.png';
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}
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}
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class BrickAnimateItem extends AnimateItem<Brick> {
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public function new(value:Brick) {
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super(value);
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redraw();
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}
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override public function redraw():Void {
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var frame0 = Assets.getBitmapData('resources/image/map/${value.config.type}-0.png');
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var frame1 = Assets.getBitmapData('resources/image/map/${value.config.type}-1.png');
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view.frames = [for (i in 0...15) frame0].concat([for (i in 0...15) frame1]);
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view.playing = true;
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}
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}
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class BrickBreakingItem extends RenderItem<Brick, Shape> {
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private var broken:Int;
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private var type:Int;
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private var type:BrickType;
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public function new(value:Brick) {
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super(value);
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@@ -93,7 +123,7 @@ class BrickItem extends RenderItem<Brick, Shape> {
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var g = view.graphics;
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g.clear();
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if (value.destroyed) return;
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if (value.config.type > 0) {
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if (value.config.index > 0) {
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g.beginBitmapFill(image);
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g.drawRect(0, 0, value.rect.width, value.rect.height);
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for (c in value.cells) {
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@@ -118,7 +148,7 @@ class BrickItem extends RenderItem<Brick, Shape> {
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}
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private function getImage():String {
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return 'resources/images/map/map_${value.config.type}.png';
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return 'resources/image/map/${value.config.type}.png';
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}
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}
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@@ -9,13 +9,13 @@ map:
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gridHeight: 26
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bricks:
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- {type: -1, layer: 2, armor: -1} # border
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- {type: 0, layer: 0, armor: 0} # none
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- {type: 1, layer: 0, armor: 0} # ace
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- {type: 2, layer: 3, armor: 0} # bush
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- {type: 3, layer: 1, armor: 0} # water
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- {type: 4, layer: 2, armor: 2} # armor
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- {type: 5, layer: 2, armor: 1} # brick
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- {type: border, index: -1, layer: 2, armor: -1}
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- {type: none, index: 0, layer: 0, armor: 0}
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- {type: ace, index: 1, layer: 0, armor: 0}
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- {type: bush, index: 2, layer: 3, armor: 0}
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- {type: water, index: 3, layer: 1, armor: 0}
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- {type: armor, index: 4, layer: 2, armor: 2}
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- {type: brick, index: 5, layer: 2, armor: 1}
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player:
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human: &human
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@@ -9,13 +9,13 @@ map:
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gridHeight: 30
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bricks:
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- {type: -1, layer: 2, armor: -1} # border
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- {type: 0, layer: 0, armor: 0} # none
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- {type: 1, layer: 0, armor: 0} # ace
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- {type: 2, layer: 3, armor: 0} # bush
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- {type: 3, layer: 1, armor: 0} # water
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- {type: 4, layer: 2, armor: 2} # armor
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- {type: 5, layer: 2, armor: 1} # brick
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- {type: border, index: -1, layer: 2, armor: -1}
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- {type: none, index: 0, layer: 0, armor: 0}
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- {type: ace, index: 1, layer: 0, armor: 0}
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- {type: bush, index: 2, layer: 3, armor: 0}
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- {type: water, index: 3, layer: 1, armor: 0}
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- {type: armor, index: 4, layer: 2, armor: 2}
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- {type: brick, index: 5, layer: 2, armor: 1}
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team:
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radiant: &radiant
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BIN
src/client/resources/image/map/ace.png
Normal file
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After Width: | Height: | Size: 307 B |
BIN
src/client/resources/image/map/armor.png
Normal file
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After Width: | Height: | Size: 304 B |
BIN
src/client/resources/image/map/brick.png
Normal file
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After Width: | Height: | Size: 279 B |
BIN
src/client/resources/image/map/bush.png
Normal file
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After Width: | Height: | Size: 969 B |
BIN
src/client/resources/image/map/none.png
Normal file
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After Width: | Height: | Size: 93 B |
BIN
src/client/resources/image/map/water-0.png
Normal file
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After Width: | Height: | Size: 598 B |
BIN
src/client/resources/image/map/water-1.png
Normal file
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After Width: | Height: | Size: 531 B |