[proto] added GameRequest and GameResponse

This commit is contained in:
2018-05-17 17:45:02 +03:00
parent 33b0693a4e
commit 007621c48c
8 changed files with 60 additions and 15 deletions

View File

@@ -1,5 +1,7 @@
package ru.m.tankz.frame;
import ru.m.tankz.network.NetworkManager;
import ru.m.tankz.network.NetworkGame;
import flash.events.Event;
import haxe.ds.Option;
import haxe.Timer;
@@ -24,6 +26,7 @@ class GameFrame extends VGroupView {
@:view var state(default, null):LabelView;
@:view var render(default, null):Render;
@:provide var network:NetworkManager;
private var game:Game;
private var timer:Timer;
@@ -35,17 +38,20 @@ class GameFrame extends VGroupView {
}
private function start(save:GameSave):Void {
game = new Game(save.state.type);
if (game == null) {
throw 'Unsupported game type "${save.state.type}"';
switch (save.server) {
case GameServer.LOCAL:
game = new Game(save.state.type);
game.start(save).then(onGameStateChange).endThen(onGameComplete);
timer = new Timer(10);
timer.run = updateEngine;
case GameServer.NETWORK:
game = new NetworkGame(save.state.type);
network.game = cast game;
}
game.engine.connect(render);
game.engine.connect(Provider.get(SoundManager));
game.start(save).then(onGameStateChange).endThen(onGameComplete);
content.addEventListener(Event.ENTER_FRAME, redraw);
render.draw(game.engine);
timer = new Timer(10);
timer.run = updateEngine;
state.text = stateString(game);
Provider.get(SoundManager).play('start');
}

View File

@@ -80,7 +80,7 @@ class NetworkFrame extends VGroupView {
userList.data = game.players;
frameSwitcher.change(gameFrame.id);
if (game.state == GameStateProto.STARTED) {
Provider.set(GameSave, new GameSave({type: ClassicGame.TYPE, presetId: ClassicGame.PLAYER1}));
Provider.set(GameSave, new GameSave({type: ClassicGame.TYPE, presetId: ClassicGame.PLAYER1}, null, GameServer.NETWORK));
mainFrameSwitcher.change(GameFrame.ID);
}
} else {

View File

@@ -1,5 +1,7 @@
package ru.m.tankz.network;
import ru.m.tankz.proto.pack.GameRequest;
import ru.m.tankz.proto.core.GameProto;
import ru.m.tankz.proto.pack.StartGameRequest;
import ru.m.tankz.proto.game.GameChangeProto;
import ru.m.tankz.proto.game.GameActionTypeProto;
@@ -28,6 +30,7 @@ class NetworkManager {
public var gameSignal:Signal<GameInfoProto>;
public var gameUpdateSignal:Signal<Array<GameChangeProto>>;
public var user(default, null):User;
public var game(default, set):NetworkGame;
@:provide private var connection:ClientConnection;
@:provide private var storage:UserStorage;
@@ -113,7 +116,7 @@ class NetworkManager {
L.d('Network', '$event');
'offline';
case ConnectionEvent.ERROR(error):
L.e('Network', '$error');
L.e('Network', '$error', error);
'error';
});
}
@@ -141,6 +144,14 @@ class NetworkManager {
gameSignal.emit(packet.startGame.game);
} else if (packet.hasUpdateGame()) {
gameUpdateSignal.emit(packet.updateGame.changes);
} else if (packet.hasGame()) {
game.load(packet.game.game);
}
}
private function set_game(value:NetworkGame):NetworkGame {
this.game = value;
connection.send(new Request().setGame(new GameRequest()));
return this.game;
}
}