[proto] added GameRequest and GameResponse
This commit is contained in:
@@ -1,5 +1,7 @@
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package ru.m.tankz.frame;
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import ru.m.tankz.network.NetworkManager;
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import ru.m.tankz.network.NetworkGame;
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import flash.events.Event;
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import haxe.ds.Option;
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import haxe.Timer;
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@@ -24,6 +26,7 @@ class GameFrame extends VGroupView {
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@:view var state(default, null):LabelView;
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@:view var render(default, null):Render;
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@:provide var network:NetworkManager;
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private var game:Game;
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private var timer:Timer;
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@@ -35,17 +38,20 @@ class GameFrame extends VGroupView {
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}
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private function start(save:GameSave):Void {
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game = new Game(save.state.type);
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if (game == null) {
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throw 'Unsupported game type "${save.state.type}"';
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switch (save.server) {
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case GameServer.LOCAL:
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game = new Game(save.state.type);
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game.start(save).then(onGameStateChange).endThen(onGameComplete);
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timer = new Timer(10);
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timer.run = updateEngine;
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case GameServer.NETWORK:
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game = new NetworkGame(save.state.type);
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network.game = cast game;
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}
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game.engine.connect(render);
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game.engine.connect(Provider.get(SoundManager));
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game.start(save).then(onGameStateChange).endThen(onGameComplete);
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content.addEventListener(Event.ENTER_FRAME, redraw);
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render.draw(game.engine);
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timer = new Timer(10);
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timer.run = updateEngine;
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state.text = stateString(game);
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Provider.get(SoundManager).play('start');
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}
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@@ -80,7 +80,7 @@ class NetworkFrame extends VGroupView {
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userList.data = game.players;
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frameSwitcher.change(gameFrame.id);
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if (game.state == GameStateProto.STARTED) {
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Provider.set(GameSave, new GameSave({type: ClassicGame.TYPE, presetId: ClassicGame.PLAYER1}));
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Provider.set(GameSave, new GameSave({type: ClassicGame.TYPE, presetId: ClassicGame.PLAYER1}, null, GameServer.NETWORK));
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mainFrameSwitcher.change(GameFrame.ID);
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}
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} else {
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@@ -1,5 +1,7 @@
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package ru.m.tankz.network;
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import ru.m.tankz.proto.pack.GameRequest;
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import ru.m.tankz.proto.core.GameProto;
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import ru.m.tankz.proto.pack.StartGameRequest;
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import ru.m.tankz.proto.game.GameChangeProto;
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import ru.m.tankz.proto.game.GameActionTypeProto;
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@@ -28,6 +30,7 @@ class NetworkManager {
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public var gameSignal:Signal<GameInfoProto>;
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public var gameUpdateSignal:Signal<Array<GameChangeProto>>;
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public var user(default, null):User;
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public var game(default, set):NetworkGame;
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@:provide private var connection:ClientConnection;
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@:provide private var storage:UserStorage;
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@@ -113,7 +116,7 @@ class NetworkManager {
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L.d('Network', '$event');
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'offline';
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case ConnectionEvent.ERROR(error):
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L.e('Network', '$error');
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L.e('Network', '$error', error);
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'error';
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});
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}
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@@ -141,6 +144,14 @@ class NetworkManager {
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gameSignal.emit(packet.startGame.game);
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} else if (packet.hasUpdateGame()) {
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gameUpdateSignal.emit(packet.updateGame.changes);
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} else if (packet.hasGame()) {
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game.load(packet.game.game);
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}
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}
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private function set_game(value:NetworkGame):NetworkGame {
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this.game = value;
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connection.send(new Request().setGame(new GameRequest()));
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return this.game;
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}
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}
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@@ -12,18 +12,25 @@ typedef PlayerSave = {
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var state:PlayerState;
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}
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enum GameServer {
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LOCAL;
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NETWORK;
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}
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class GameSave {
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public var state:GameState;
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public var players:Array<PlayerSave>;
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public var server:GameServer;
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public function new(state:GameState, ?players:Array<PlayerSave>) {
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public function new(state:GameState, ?players:Array<PlayerSave>, ?server:GameServer) {
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this.state = {
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type: state.type,
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presetId: state.presetId,
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level: state.level,
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};
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this.players = players != null ? players : [];
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this.server = server != null ? server : GameServer.LOCAL;
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}
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public function addPlayerState(id:PlayerId, state:PlayerState):Void {
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@@ -8,11 +8,14 @@ import ru.m.tankz.game.Game;
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class NetworkGame extends Game {
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private static var TAG(default, never):String = 'NetworkGame';
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public function new(type:GameType) {
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super(type);
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}
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public function load(proto:GameProto):Void {
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L.w(TAG, 'load: ${proto}');
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// ToDo:
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}
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@@ -21,6 +24,6 @@ class NetworkGame extends Game {
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}
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public function export():GameProto {
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return null;
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return new GameProto();
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}
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}
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@@ -65,6 +65,13 @@ message StartGameResponse {
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ru.m.tankz.proto.core.GameInfoProto game = 1;
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}
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// Game
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message GameRequest {}
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message GameResponse {
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ru.m.tankz.proto.core.GameProto game = 1;
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}
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// Game Update
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message GameUpdateRequest {
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ru.m.tankz.proto.game.GameActionTypeProto type = 1;
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@@ -86,7 +93,8 @@ message Request {
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JoinGameRequest joinGame = 5;
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LeaveGameRequest leaveGame = 6;
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StartGameRequest startGame = 7;
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GameUpdateRequest updateGame = 8;
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GameRequest game = 8;
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GameUpdateRequest updateGame = 9;
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}
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}
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@@ -100,6 +108,7 @@ message Response {
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JoinGameResponse joinGame = 5;
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LeaveGameResponse leaveGame = 6;
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StartGameResponse startGame = 7;
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GameUpdateResponse updateGame = 8;
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GameResponse game = 8;
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GameUpdateResponse updateGame = 9;
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}
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}
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@@ -1,5 +1,6 @@
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package ru.m.tankz.server.game;
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import ru.m.tankz.network.NetworkGame;
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import ru.m.tankz.preset.ClassicGame;
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import ru.m.tankz.game.GameSave;
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import ru.m.tankz.proto.pack.StartGameResponse;
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@@ -8,7 +9,6 @@ import ru.m.tankz.proto.pack.JoinGameResponse;
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import ru.m.tankz.proto.pack.ListGameResponse;
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import ru.m.tankz.proto.pack.CreateGameResponse;
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import ru.m.tankz.proto.pack.Response;
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import ru.m.tankz.game.Game;
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import ru.m.tankz.proto.core.GameStateProto;
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import ru.m.tankz.proto.core.GameInfoProto;
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import ru.m.tankz.proto.core.UserProto;
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@@ -58,7 +58,7 @@ class GameManager {
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private static var idCounter:Int = 0;
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public var gameInfo(default, null):GameInfoProto;
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public var game(default, null):Game;
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public var game(default, null):NetworkGame;
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private var timer:NekoTimer;
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@@ -115,7 +115,7 @@ class GameManager {
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public function start() {
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gameInfo.setState(GameStateProto.STARTED);
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game = new Game(ClassicGame.TYPE);
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game = new NetworkGame(ClassicGame.TYPE);
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game.start(new GameSave({type: ClassicGame.TYPE, presetId: ClassicGame.PLAYER1, level: 0}));
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timer = new NekoTimer(30);
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timer.run = update;
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@@ -1,5 +1,7 @@
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package ru.m.tankz.server.session;
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import ru.m.tankz.proto.pack.GameResponse;
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import ru.m.tankz.proto.pack.GameRequest;
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import com.hurlant.crypto.extra.UUID;
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import com.hurlant.crypto.prng.Random;
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import haxe.io.Bytes;
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@@ -99,6 +101,8 @@ class Session {
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send(new Response().setLeaveGame(leaveGame(request.leaveGame)));
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} else if (request.hasStartGame()) {
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send(new Response().setStartGame(startGame(request.startGame)));
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}else if (request.hasGame()) {
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send(new Response().setGame(game(request.game)));
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}
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}
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@@ -143,4 +147,9 @@ class Session {
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gameManager.start();
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return new StartGameResponse().setGame(gameManager.gameInfo);
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}
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private function game(request:GameRequest):GameResponse {
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var gameManager:GameManager = GameManager.byPersonId.get(user.uuid);
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return new GameResponse().setGame(gameManager.game.export());
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}
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}
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