[common] use proto types
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@@ -4,27 +4,62 @@ import "core.proto";
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package ru.m.puzzlez.proto.game;
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message PartProto {
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enum BoundType {
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NONE = 0;
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OUT = 1;
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IN = 2;
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}
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message GridProto {
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int32 width = 1;
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int32 height = 2;
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message PartBound {
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BoundType spike = 1;
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BoundType side = 2;
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}
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message GamePresetProto {
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message PartBounds {
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PartBound left = 1;
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PartBound right = 2;
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PartBound top = 3;
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PartBound bottom = 4;
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}
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enum PartLocation {
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TABLE = 0;
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HAND = 1;
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IMAGE = 2;
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}
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message Part {
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int32 id = 1;
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ru.m.puzzlez.proto.core.IntPoint point = 2;
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PartBounds bounds = 3;
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ru.m.puzzlez.proto.core.Point position = 4;
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PartLocation location = 5;
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ru.m.puzzlez.proto.core.Rectangle rect = 6;
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string playerId = 7;
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}
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message GamePreset {
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string imageId = 1;
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GridProto grid = 2;
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ru.m.puzzlez.proto.core.IntPoint grid = 2;
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ru.m.puzzlez.proto.core.Rectangle tableRect = 3;
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ru.m.puzzlez.proto.core.Rectangle imageRect = 4;
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}
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message GameStateProto {
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enum GameStatus {
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READY = 0;
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STARTED = 1;
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COMPLETE = 2;
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}
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message GameState {
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string id = 1;
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GamePresetProto preset = 2;
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repeated PartProto parts = 3;
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GameStatus status = 2;
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GamePreset preset = 3;
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repeated Part parts = 4;
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bool online = 5;
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}
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message GameProto {
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GameStateProto state = 2;
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repeated ru.m.puzzlez.proto.core.UserProto users = 3;
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message GameItem {
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GameState state = 2;
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repeated ru.m.puzzlez.proto.core.User users = 3;
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}
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