[update] :-)
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56
src/haxe/ru/m/skin/ButtonSVGSkin.hx
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56
src/haxe/ru/m/skin/ButtonSVGSkin.hx
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package ru.m.skin;
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import format.SVG;
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import haxework.color.Color;
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import haxework.view.form.ButtonView;
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import haxework.view.skin.ISkin;
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using StringTools;
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using haxework.color.ColorUtil;
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@:style class ButtonSVGSkin implements ISkin<ButtonView> {
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@:style(null) public var svg:String;
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@:style(0) public var color:Null<Color>;
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@:style(false) public var solid:Null<Bool>;
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private var svgs:Map<ButtonState, SVG>;
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public function new(?svg:String, ?color:Color, ?solid:Bool) {
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this.svg = svg;
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this.color = color;
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this.solid = solid;
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init(solid);
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}
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private inline function buildSVG(color:Color):SVG {
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return new SVG(svg.replace("currentColor", '#${color}'));
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}
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private function init(solid:Bool):Void {
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var color = color;
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if (solid) {
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color = color.multiply(1.5);
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}
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svgs = new Map();
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svgs.set(UP, buildSVG(color));
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svgs.set(DOWN, buildSVG(color.diff(-24)));
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svgs.set(OVER, buildSVG(color.diff(24)));
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svgs.set(DISABLED, buildSVG(color.grey()));
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}
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public function draw(view:ButtonView):Void {
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var svg = svgs.get(view.state);
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var graphics = view.content.graphics;
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graphics.beginFill(0, 0);
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graphics.drawRect(0, 0, view.width, view.height);
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graphics.beginFill(color);
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if (!solid) {
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graphics.lineStyle(2, color.multiply(1.5));
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}
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// ToDo: padding
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svg.render(graphics, 0, 0, Std.int(view.width * 0.8), Std.int(view.height * 0.8));
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graphics.lineStyle();
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graphics.endFill();
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}
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}
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