[update] :-)

This commit is contained in:
2020-02-05 17:52:17 +03:00
parent 73cbf0a48e
commit 696917fe86
10 changed files with 94 additions and 31 deletions

View File

@@ -4,7 +4,7 @@ import flash.geom.Rectangle;
import ru.m.puzzlez.core.Id;
typedef GamePreset = {
var image:ImageId;
var imageId:ImageId;
var grid:Grid;
var tableRect:Rectangle;
var imageRect:Rectangle;

View File

@@ -69,7 +69,7 @@ class GameUtil {
return Math.isNaN(size) ? maxValue : size < 1 ? 1 : size > maxValue ? maxValue : size;
}
public static function buildPreset(image:ImageId, width:Int = 8, height:Int = 8):GamePreset {
public static function buildPreset(imageId:ImageId, width:Int = 8, height:Int = 8):GamePreset {
width = normilizeSize(width);
height = normilizeSize(height);
var offsetX = 500;
@@ -79,7 +79,7 @@ class GameUtil {
var imageRect = new Rectangle(offsetX, offsetY, imageSize, imageSize / s);
var tableRect = new Rectangle(0, 0, imageRect.width + offsetX * 2, imageRect.height + offsetY * 2);
return {
image:image,
imageId: imageId,
grid: {width: width, height: height},
tableRect: tableRect,
imageRect: imageRect,
@@ -130,4 +130,15 @@ class GameUtil {
parts: parts,
}
}
public static function calcProgress(state:GameState):{complete:Int, total:Int} {
var complete = 0;
for (part in state.parts) {
switch part.location {
case PartLocation.IMAGE: complete++;
case _:
}
}
return {complete:complete, total:state.parts.length};
}
}

View File

@@ -100,7 +100,7 @@ class Render extends SpriteView implements IRender {
imageView.graphics.lineStyle();
progress.text = "Loading image";
content.addChild(progress.content);
imageStorage.resolve(state.preset.image).then(onImageResolved);
imageStorage.resolve(state.preset.imageId).then(onImageResolved);
toUpdate();
}

View File

@@ -11,14 +11,18 @@ import ru.m.puzzlez.core.Id.ImageId;
}
public function save(state:GameState):Void {
write(state.preset.image, state);
write(state.preset.imageId, state);
}
public function load(imageId:ImageId):Null<GameState> {
return read(imageId);
}
public function list():Array<ImageId> {
public function listIds():Array<ImageId> {
return [for (key in Reflect.fields(so.data)) ImageId.fromString(key)];
}
public function list():Array<GameState> {
return [for (id in listIds()) load(id)];
}
}

View File

@@ -44,12 +44,7 @@ import ru.m.puzzlez.source.GameStorage;
private function onGameEvent(event:GameEvent):Void {
switch event {
case ACTION(PART_PUT(_, _)):
toSave = true;
case CHANGE(PART_UPDATE(_, _)):
if (toSave) {
storage.save(game.state);
toSave = false;
}
case _:
}
}

View File

@@ -3,14 +3,15 @@ package ru.m.puzzlez.view;
import haxework.view.data.DataView;
import haxework.view.frame.FrameSwitcher;
import haxework.view.frame.FrameView;
import ru.m.puzzlez.core.Id;
import ru.m.puzzlez.core.GameState;
import ru.m.puzzlez.source.GameStorage;
import ru.m.puzzlez.view.PuzzleImageView;
@:template class GameListFrame extends FrameView<Dynamic> {
public static var ID(default, never) = "game_list";
@:view var images:DataView<ImageId, PuzzleImageView>;
@:view var images:ActionDataView<GameState, PuzzleImageView, Action>;
@:provide var switcher:FrameSwitcher;
@:provide var storage:GameStorage;
@@ -23,11 +24,18 @@ import ru.m.puzzlez.source.GameStorage;
images.data = storage.list();
}
private function start(image:ImageId):Void {
var state = storage.load(image);
private function start(state:GameState):Void {
switcher.change(GameFrame.ID, state);
}
private function onAction(state:GameState, action:Action):Void {
switch action {
case CLOSE:
storage.delete(state.preset.imageId);
images.data = storage.list();
}
}
private function back():Void {
switcher.change(StartFrame.ID);
}

View File

@@ -2,14 +2,15 @@
style: frame
views:
- id: images
$type: haxework.view.data.DataView
$type: haxework.view.data.ActionDataView
layout:
$type: haxework.view.layout.TailLayout
margin: 5
vAlign: middle
geometry.stretch: true
factory: ~ru.m.puzzlez.view.PuzzleImageView.factory
factory: ~ru.m.puzzlez.view.PuzzleImageView.stateFactory
+onDataSelect: ~start
+onDataAction: ~onAction
geometry.margin: 5
overflow.y: scroll
- $type: haxework.view.form.ButtonView

View File

@@ -31,7 +31,7 @@ class PresetView extends GroupView {
preset = value;
this.image = null;
table.graphics.clear();
loading.promise = imageStorage.resolve(preset.image).then(function(image) {
loading.promise = imageStorage.resolve(preset.imageId).then(function(image) {
this.image = RenderUtil.cropImage(image, preset.imageRect);
toRedraw();
toUpdate();

View File

@@ -1,41 +1,69 @@
package ru.m.puzzlez.view;
import haxework.view.data.DataView.ActionDataView;
import haxework.view.form.LabelView;
import haxework.view.group.GroupView;
import haxework.view.ImageView;
import haxework.view.utils.DrawUtil;
import ru.m.puzzlez.core.GameState;
import ru.m.puzzlez.core.GameUtil;
import ru.m.puzzlez.core.Id;
import ru.m.puzzlez.storage.ImageStorage;
class PuzzleImageView extends GroupView {
enum Action {
CLOSE;
}
public var imageId(null, set):ImageId;
@:template class PuzzleImageView extends GroupView {
public var imageId(default, set):ImageId;
private function set_imageId(value:ImageId):ImageId {
if (imageId != value) {
imageId = value;
loading.promise = imageStorage.resolve(imageId, true).then(function(data) image.image = data);
loading.promise = imageStorage.resolve(imageId, true).then(function(data) imageView.image = data);
}
return imageId;
}
private var image:ImageView;
private var loading:LoadingWrapper;
public var text(default, set):String;
private function set_text(value:String):String {
if (text != value) {
text = value;
labelView.text = text;
}
return text;
}
@:view("image") var imageView:ImageView;
@:view("label") var labelView:LabelView;
@:provide var imageStorage:ImageStorage;
private var loading:LoadingWrapper;
public function new() {
super();
style = "view";
image = new ImageView();
image.geometry.stretch = true;
image.stretch = false;
image.fillType = COVER;
addView(image);
loading = new LoadingWrapper(this);
}
private function close():Void {
var dataView:ActionDataView<Dynamic, PuzzleImageView, Action> = Std.instance(parent, ActionDataView);
if (dataView != null) {
var index = dataView.dataViews.indexOf(this);
dataView.onDataAction.emit(dataView.data[index], CLOSE);
}
}
public static function factory(index:Int, imageId:ImageId):PuzzleImageView {
var result = new PuzzleImageView();
result.imageId = imageId;
return result;
}
public static function stateFactory(index:Int, state:GameState):PuzzleImageView {
var result = new PuzzleImageView();
result.imageId = state.preset.imageId;
var progress = GameUtil.calcProgress(state);
result.text = '${progress.complete}/${progress.total}';
return result;
}
}

View File

@@ -0,0 +1,16 @@
---
style: view
views:
- id: image
$type: haxework.view.ImageView
geometry.stretch: true
stretch: false
fillType: COVER
- id: label
$type: haxework.view.form.LabelView
- id: close
$type: haxework.view.form.ButtonView
propagation: false
geometry.hAlign: right
text: X
+onPress: ~close()