Files
haxework/haxework/gui/TextView.hx
2015-06-05 12:55:43 +03:00

282 lines
7.2 KiB
Haxe
Executable File

package haxework.gui;
import flash.geom.Point;
import flash.text.TextFieldAutoSize;
import haxework.gui.core.HAlign;
import haxework.gui.core.VAlign;
import flash.text.TextFormatAlign;
import haxework.gui.skin.ISize;
import flash.text.TextFormat;
import flash.display.Sprite;
import flash.text.TextField;
class TextView extends SpriteView implements ITextView<Sprite, TextField> {
private static var K_HEIGHT = 1.185;
public var textField(default, null):TextField;
public var text(get, set):String;
private var _text:String;
public var align(default, set):TextFormatAlign;
public var fontFamily(default, set):String;
public var fontEmbed(default, set):Bool;
public var fontColor(default, set):Int;
public var fontSize(default, set):Float;
public var fontBold(default, set):Bool;
public var layoutHAlign(default, set):HAlign;
public var layoutVAlign(default, set):VAlign;
public var fill(default, set):Bool = true;
public var leftPadding(default, set):Float = 0.0;
public var rightPadding(default, set):Float = 0.0;
public var topPadding(default, set):Float = 0.0;
public var bottomPadding(default, set):Float = 0.0;
public var paddings(null, set):Float = 0.0;
private var textFormat:TextFormat;
private var _textWidth:Float;
private var _textHeight:Float;
public function new() {
super();
layoutHAlign = HAlign.CENTER;
layoutVAlign = VAlign.MIDDLE;
textField = buildTextField();
textField.width = 1;
textField.height = 1;
textField.multiline = true;
textField.wordWrap = true;
#if dev_layout
textField.borderColor = 0xff0000;
textField.border = true;
#end
textFormat = textField.defaultTextFormat;
textFormat.font = "Arial";
textFormat.size = 16;
textFormat.leading = 0;
textFormat.align = TextFormatAlign.CENTER;
content.addChild(textField);
}
private function buildTextField():TextField {
return new TextField();
}
private function set_fill(value:Bool):Bool {
if (fill != value) {
fill = value;
invalidate();
}
return fill;
}
private function set_layoutHAlign(value:HAlign):HAlign {
if (layoutHAlign != value) {
layoutHAlign = value;
invalidate();
}
return layoutHAlign;
}
private function set_layoutVAlign(value:VAlign):VAlign {
if (layoutVAlign != value) {
layoutVAlign = value;
invalidate();
}
return layoutVAlign;
}
private function get_text():String {
return textField.text;
}
private function set_text(value:String):String {
if (_text != value) {
_text = value;
invalidate();
}
return _text;
}
private function set_align(value:TextFormatAlign):TextFormatAlign {
if (align != value) {
align = value;
textFormat.align = value;
invalidate();
}
return align;
}
private function set_fontFamily(value:String):String {
if (fontFamily != value) {
fontFamily = value;
textFormat.font = fontFamily;
invalidate();
}
return fontFamily;
}
private function set_fontEmbed(value:Bool):Bool {
if (fontEmbed != value) {
fontEmbed = value;
invalidate();
}
return fontEmbed;
}
private function set_fontColor(value:Int):Int {
if (fontColor != value) {
fontColor = value;
textFormat.color = fontColor;
invalidate();
}
return fontColor;
}
private function set_fontSize(value:Float):Float {
if (fontSize != value) {
fontSize = value;
textFormat.size = fontSize;
invalidate();
}
return fontSize;
}
private function set_fontBold(value:Bool):Bool {
if (fontBold != value) {
fontBold = value;
textFormat.bold = fontBold;
invalidate();
}
return fontBold;
}
private function currentText():String {
return _text;
}
private function updateTextSize():Void {
//ToDo: canvas.getContext("2d").measureText very slow
#if js
var s = 1;
var t = currentText();
if (t != null) for (i in 0...t.length) {
if (t.charCodeAt(i) == 10) s++;
}
_textHeight = (textFormat.size + 2) * s * K_HEIGHT;
_textWidth = width;
#else
_textWidth = textField.textWidth;
_textHeight = textField.textHeight * K_HEIGHT;
#end
}
override public function update():Void {
textField.embedFonts = fontEmbed;
textField.defaultTextFormat = textFormat;
textField.autoSize = fill ? TextFieldAutoSize.NONE : TextFieldAutoSize.LEFT;
var t:String = currentText();
if (t != null) textField.text = t;
textField.setTextFormat(textFormat);
updateTextSize();
if (contentSize && !Std.is(skin, ISize)) {
#if html5
var h = _textHeight;
//var w = _textWidth;
//if (h > textFormat.size * 1.5) h = h / 2;
textField.height = h;
//textField.width = w;
#end
width = textField.width + leftPadding + rightPadding;
height = textField.height + topPadding + bottomPadding;
textField.x = leftPadding;
textField.y = topPadding;
} else {
placeTextField(textField);
}
//ToDo:
var t:Point = content.localToGlobal(new Point(textField.x, textField.y));
t.x = Math.round(t.x);
t.y = Math.round(t.y);
t = content.globalToLocal(t);
textField.x = t.x;
textField.y = t.y;
super.update();
}
private function placeTextField(textField:TextField):Void {
//if (fill) {
// textField.width = width - paddings * 2;
// textField.height = height - paddings * 2;
// textField.x = paddings;
// textField.y = paddings;
//} else {
textField.width = width;
textField.height = _textHeight;
//#if html5 textField.height = _textHeight; #end
textField.x = switch (layoutHAlign) {
case HAlign.NONE: 0;
case HAlign.LEFT: leftPadding;
case HAlign.CENTER: (width - textField.width) / 2 + leftPadding - rightPadding;
case HAlign.RIGHT: width - textField.width - rightPadding;
default: 0;
}
textField.y = switch (layoutVAlign) {
case VAlign.NONE: 0;
case VAlign.TOP: topPadding;
case VAlign.MIDDLE: (height - _textHeight) / 2 + topPadding - bottomPadding;
case VAlign.BOTTOM: height - _textHeight - bottomPadding;
default: 0;
}
//}
}
override private function set_mouseEnabled(value:Bool):Bool {
textField.mouseEnabled = value;
return super.set_mouseEnabled(value);
}
private function set_leftPadding(value:Float):Float {
if (leftPadding != value) {
leftPadding = value;
invalidate();
}
return leftPadding;
}
private function set_rightPadding(value:Float):Float {
if (rightPadding != value) {
rightPadding = value;
invalidate();
}
return rightPadding;
}
private function set_topPadding(value:Float):Float {
if (topPadding != value) {
topPadding = value;
invalidate();
}
return topPadding;
}
private function set_bottomPadding(value:Float):Float {
if (bottomPadding != value) {
bottomPadding = value;
invalidate();
}
return bottomPadding;
}
private function set_paddings(value:Float):Float {
leftPadding = rightPadding = topPadding = bottomPadding = value;
invalidate();
return value;
}
}