# Gulp HaXe Tool ## Introducing ### Dignity * Automatically download HaXe SDK, Neko, FlashPlayer, Android SDK, +(Adobe AIR SDK). * Universal project config for simple HaXe build and OpenFL build. * Branch project config for many build presets (many OpenFL apps in one project). * Packaging linux output in DEB. * Create html wrapper for flash output. ### Flaws * Hardcode build output in {projectDir}/target (need param in Project.Config). * HTML5 run output not caught. * Adobe AIR Build System in progress. * Packaging Windows application in progress (with [Inno Setup](http://www.jrsoftware.org/isinfo.php)) * OpenFL android build failed due to problems with Android NDK ## API ### Project.Config #### constructor * **meta**: meta information * **title**: application title * **filename**: application filename * **icon**: path to icon file * **pack**: package name for OpenFL * **author**: author name for DEB packaging * **company**: company name for OpenFL * **version**: application version * **name**: name for output directory * **libs**: list of haxe dependencies * **sources**: list of HaXe sources * **assets**: list of resources * **main**: main class name * **macros**: list of macros ### Project #### constructor * **buildSystem**: Project.BuildSystem * **platforms**: Project.Platform (list supported) * **config**: Project.Config #### bind * **module** create gulp tasks in module: ``` ::build ::run ::test :flash:html :linux:deb ``` eg: ```gulp app:flash:build``` ## Example [package.json](example/package.json) ```json { "name": "app", "version": "0.0.1", "devDependencies": { "gulp": "^4.0.0", "gulp-clean": "^0.4.0", "gulp-haxetool": "^0.0.12" }, "haxeDependencies": { "lime": "6.0.1", "openfl": "7.0.0", "hxcpp": "3.4.188" } } ``` [src/Main.hx](example/src/Main.hx) ```haxe import flash.display.Shape; import flash.Lib; class Main { public static function main() { trace("Hello world!"); var shape = new Shape(); shape.graphics.beginFill(0x00ff00); shape.graphics.drawCircle(50, 50, 20); shape.graphics.endFill(); Lib.current.addChild(shape); } } ``` [gulpfile.js](example/gulpfile.js) ```javascript const gulp = require('gulp'); const gulpClean = require('gulp-clean'); const packageInfo = require('./package.json'); const {Sdk, Haxe, Project} = require('gulp-haxetool'); //Sdk.dir = '/opt/sdk'; exports.clean = function clean() { return gulp.src('target/*', {read: false}).pipe(gulpClean()); }; exports.install = function install() { const haxe = new Haxe(); return haxe.prepare().then(() => haxe.install(packageInfo.haxeDependencies)); }; const config = new Project.Config({ meta: { title: 'Application', filename: 'app', icon: './resources/icon.jpg', pack: 'com.example', author: 'Anonim ', company: 'Any company', version: packageInfo.version, }, name: 'app', libs: packageInfo.haxeDependencies, sources: ['src'], assets: ['resources'], main: 'Main', }); const project = new Project( Project.BuildSystem.OPENFL, [ Project.Platform.FLASH, Project.Platform.HTML5, Project.Platform.LINUX, ], config ).bind(module); module.exports.default = gulp.series( exports.clean, exports.install, module.exports['app:flash:build'], module.exports['app:html5:build'], module.exports['app:linux:build'], module.exports['app:flash:html'], module.exports['app:linux:deb'], ); ``` Build for all platforms: `gulp default` Build app for specific platform: `gulp app:flash:build` Build and run flash app in flashplayer: `gulp app:flash:test` Build and run html5 app in brpwser: `gulp app:html5:test` Build and run linux app native: `gulp app:linux:test`